WhyPlayTestStuff2
Offline 162.142.111.85:28030 checked 29d ago
Server instruments
no direct query in 48 hoursPlayers now
no slots published 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 2hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 2hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 2 in the queue.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 25 Sep, 18:19 UTC33d ago | 1+2 queue | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 40/100
- 5/100
- 10/200
- 9/50
- 4/40
- 8/35
Quick answers
from the figures on this pageWipe schedule
What happens on WhyPlayTestStuff2 when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. With 2 more waiting in the queue, the crowd peaked 0 hours after the wipe on the latest wipe.
When does WhyPlayTestStuff2 wipe?
The only wipe for WhyPlayTestStuff2 is the force wipe, once a month. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. 33 days 21 hours ago the current world was made. The tags state a wipe schedule of one wipe a month.
Tags
How should you read the tags on WhyPlayTestStuff2?
Tags published by WhyPlayTestStuff2, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp0 (Max players): 0 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166257 (Build): Build 166257; ptrak (Networking): This is RakNet, Rust's usual network layer; $rus4 (Region code): The code for this server's region is us4; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^c (Creative): Creative: nothing to gather, and you build whatever you want; ^k (Build server): Builds: a place to practise and design bases. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show WhyPlayTestStuff2?
Rust Metrics lists featuring WhyPlayTestStuff2: Build and creative servers, Rust creative servers and Vanilla Rust servers, live. Reading: server list filters. It comes up under Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m, Vanilla ^v, Creative ^c and Build server ^k; Group limit: 5 or more; Wipe schedule: Monthly.
Player count
What position does WhyPlayTestStuff2 hold among Rust servers?
Player hours over seven days put WhyPlayTestStuff2 at #14,447, in the top 60% of all ranked servers.
How full does WhyPlayTestStuff2 get?
WhyPlayTestStuff2 is not responding; status offline, last seen 29 days 18 hours ago.
Server details
Which location does WhyPlayTestStuff2 run from?
Reading: location. WhyPlayTestStuff2 gives no region, with region code us4. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 162.142.111.85:28030.
What Rust version is WhyPlayTestStuff2 on?
Version check: Rust network protocol 2634 and build 166257 on Windows, run by WhyPlayTestStuff2. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is WhyPlayTestStuff2, and is it online now?
WhyPlayTestStuff2 reports offline. The last reading came 29 days 18 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 17 September 2026.
Rules and settings
What rules does WhyPlayTestStuff2 enforce, and what are its settings?
Check: gather rate. The name WhyPlayTestStuff2 does not state one. 8 players per group, the default value. The mode is build & creative. Note the following: no gathering; sandbox building instead. The server browser lists it under Community. Vanilla is the label it uses: the stock game: Facepunch's rates, kits and rules, unchanged. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on WhyPlayTestStuff2?
From seed 1991152213, the game generates the procedural map on WhyPlayTestStuff2. Its size is 4,250. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
How can you get onto WhyPlayTestStuff2?
To join: start Rust, press F1 and type client.connect 162.142.111.85:28030. Or press Launch Rust here and Steam opens the game and connects you.