WasteLandNuke
Online 162.120.4.84:10000 checked 13m ago
Server instruments
last reading Thu 06:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 173 · below 20 is lag, below 10 is badEntities
48 h range 110,019–112,445 · memory 5,272 MBUptime
15 days 6 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 22:17 UTC23d ago | 3 | – | running | 0 |
| Mon 5 Oct, 02:56 UTC24d ago | 3 | – | 0.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 226/250
- 33/225
- 20/250
- 15/250
- 18/100
- 35/200
Quick answers
from the figures on this pageReset cycle
What happens on WasteLandNuke when wipe day comes?
At their busiest, its recent wipes drew 3 players on average. Peak crowd on the latest wipe: 2 hours in.
When does WasteLandNuke wipe?
Its rhythm cannot be told from the wipes of WasteLandNuke on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 23 days 9 hours ago.
Lists and filters
How should you read the tags on WasteLandNuke?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): 5 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167398 (Build): Game build reading: 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^o (Oxide): It runs Oxide, also known as uMod from WasteLandNuke. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does WasteLandNuke appear in Rust Metrics lists and filters?
These Rust Metrics lists carry WasteLandNuke: Rust community servers: live readings and Vanilla Rust servers, live. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Vanilla ^v and Oxide ^o; Group limit: 5 or more.
Player count
What position does WasteLandNuke hold among Rust servers?
Ranking for WasteLandNuke: #15,339 on seven-day player hours, top 69% of all ranked servers.
What player count does WasteLandNuke carry?
0 of 5 slots are filled on WasteLandNuke right now. Seven-day reading: 0 players on average.
Operator and location
Where does WasteLandNuke sit?
No region comes from WasteLandNuke. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 162.120.4.84:10000.
What Rust version is WasteLandNuke on?
Version check: Rust network protocol 2634 and build 167398 on Linux, run by WasteLandNuke. Matching protocol is required to join. Let Steam update your game.
Is performance on WasteLandNuke within range?
Reading: 208 server fps on average across the last 48 hours. It never dropped below 173. Check: entities. The peak was 112,445, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 5,897 MB. What players call lag comes from low fps and an entity count on the rise.
How reliable is WasteLandNuke, and is it online now?
Check: connection. WasteLandNuke is online at this moment. Reading: uptime. About 15 days 6 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 4 October 2026.
Map and rules
How is WasteLandNuke configured, and what rules are in force?
Reading the name gives no gather rate for WasteLandNuke. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it under Community. Check: plugins. It runs Oxide of them. The server calls itself vanilla, with this meaning: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Anti-cheat reading: VAC on, Valve's system.
Which map is live on WasteLandNuke?
From seed 2147483647, the game generates the procedural map on WasteLandNuke. Its size is 4,300. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
How do you connect to WasteLandNuke?
To join: start Rust, press F1 and type client.connect 162.120.4.84:10000. Or press Launch Rust here and Steam opens the game and connects you.