DeadlyGamingRust
Online 161.184.49.108:28015 checked 8m ago
Server instruments
last reading Thu 13:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 206 · below 20 is lag, below 10 is badEntities
48 h range 145,283–147,926 · memory 3,570 MBUptime
3 days 21 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:05 UTC FW27d ago | 1 | – | running | 1 |
| Tue 15 Sep, 13:46 UTC44d ago | 2 | halved by day 2 | 16.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 531/575
- 430/475
- 274/250
- 58/100
- 359/250
- 393/350
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on DeadlyGamingRust?
The busiest point of its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 2 hours. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. It fell below half by day 2 when it didn't.
How often does DeadlyGamingRust wipe, and when?
The rhythm of DeadlyGamingRust's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 27 days 18 hours ago.
Tags
How should you read the tags on DeadlyGamingRust?
These are the tags DeadlyGamingRust publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp350 (Max players): Slots: 350; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show DeadlyGamingRust?
These Rust Metrics lists carry DeadlyGamingRust: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does DeadlyGamingRust hold among Rust servers?
Ranking for DeadlyGamingRust: #15,335 on seven-day player hours, top 69% of all ranked servers.
How full does DeadlyGamingRust get?
0 of 350 slots are filled on DeadlyGamingRust right now. A seven-day average of 0 players is the reading.
Server
What location is DeadlyGamingRust hosted in?
No region comes from DeadlyGamingRust. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 161.184.49.108:28015.
What Rust version is DeadlyGamingRust on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by DeadlyGamingRust. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for DeadlyGamingRust?
Check: fps. Average 218 server fps over the last 48 hours, low of 206. Within range. Reading: 147,926 entities at the highest. That covers buildings, deployables and everything else. Reading: 3,907 MB of memory at the highest. Expect lag when fps falls and entities climb.
Is DeadlyGamingRust up, and how often does it stay up?
Reading: online. DeadlyGamingRust answers right now. By its reported uptime, the last restart was roughly 3 days 21 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 15 September 2026.
Rules and settings
What settings and rules apply on DeadlyGamingRust?
No gather rate appears in the name: DeadlyGamingRust. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.
Which map is live on DeadlyGamingRust?
From seed 1557514967, the game generates the procedural map on DeadlyGamingRust. Its size is 5,000. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
How do you connect to DeadlyGamingRust?
To join: start Rust, press F1 and type client.connect 161.184.49.108:28015. Or press Launch Rust here and Steam opens the game and connects you.