TroubleChute
Offline 161.13.116.81:28015 checked 36d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 23 Sep, 05:12 UTC36d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 291/300
- 269/250
- 24/250
- 21/250
- 39/100
- 125/200
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on TroubleChute?
An average of 1 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in.
What wipe timing does TroubleChute follow?
The rhythm of TroubleChute's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 36 days 3 hours ago.
Lists and filters
How should you read the tags on TroubleChute?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp16 (Max players): 16 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2631 (Protocol): Your game must run protocol 2631 to get in; cs158021 (Build): The server runs game build 158021; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty from TroubleChute. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show TroubleChute?
These Rust Metrics lists carry TroubleChute: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does TroubleChute sit in the rankings?
Player hours over seven days put TroubleChute at #15,131, in the top 66% of all ranked servers.
What is the population on TroubleChute?
Status for TroubleChute: offline. Last seen 36 days 2 hours ago.
Server details
Which location does TroubleChute run from?
No region comes from TroubleChute. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 161.13.116.81:28015.
What Rust version is TroubleChute on?
Version check: Rust network protocol 2631 and build 158021 on Windows, run by TroubleChute. To get in, your game needs the same protocol; Steam applies the update.
Is TroubleChute up, and how often does it stay up?
TroubleChute reports offline. The last reading came 36 days 2 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 23 September 2026.
Map and rules
How is TroubleChute configured, and what rules are in force?
Reading the name gives no gather rate for TroubleChute. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.
What map is TroubleChute on?
The game generates a procedural map for TroubleChute.
How to join
What do you do to join TroubleChute?
Press F1 in Rust and enter client.connect 161.13.116.81:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.