RUST METRICSFlight deck · live data
Data live Servers11,888 Players103,775 Populated3,956 Fresh wipes 3 h413 Scan5 min
‹ All servers160.251.230.239:28015
Offline Full Queue Fresh wipe Wipe due No query

RustServer_29401

Offline 160.251.230.239:28015 checked 41m ago

COM 1 · connect

Server instruments

last reading Thu 17:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 75 SERVER FPS

Server fps

48 h low 71 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 49,842 ×1000

Entities

48 h range 47,379–49,916 · memory 2,342 MB
1239 ET SINCE RESTART 5D 19H

Uptime

5 days 19 hours since its last restart, at the last reading
7-day average0peak 1
Rank#15,158top 68%
Last wipe8d agono schedule published
Next wipe–too few wipes seen yet
Memory2,342MBat the last reading
REC 1

Players

AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 17 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 21:56 UTC8d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on RustServer_29401 when wipe day comes?

An average of 1 players came at the busiest on its recent wipes. 17 hours after the wipe, the crowd peaked on the latest wipe.

How often does RustServer_29401 wipe, and when?

To tell the rhythm of RustServer_29401, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 8 days 20 hours ago the current world was made.

Tags

Which tags does RustServer_29401 carry, and what do they mean?

Tags published by RustServer_29401, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does RustServer_29401 appear in Rust Metrics lists and filters?

These Rust Metrics lists carry RustServer_29401: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Occupancy

What position does RustServer_29401 hold among Rust servers?

Player hours over seven days put RustServer_29401 at #15,158, in the top 68% of all ranked servers.

How full does RustServer_29401 get?

Status for RustServer_29401: offline. Last seen 41 minutes ago. Seven-day check: 0 players on average. Peak reading: 1.

Server

Where does RustServer_29401 sit?

No region comes from RustServer_29401. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 160.251.230.239:28015.

What Rust version is RustServer_29401 on?

Rust network protocol 2635 and build 168909 on Linux is the build RustServer_29401 runs. Matching protocol is required to join. Let Steam update your game.

What is the performance reading for RustServer_29401?

Over the last 48 hours the average was 89 server fps; the floor was 71. Check: entities. The peak was 49,916, counting buildings, deployables and the rest of the world. Reading: 2,350 MB of memory at the highest. Expect lag when fps falls and entities climb.

How reliable is RustServer_29401, and is it online now?

Check: connection. RustServer_29401 is offline at this moment. Last contact was 41 minutes ago. Check: restart. The uptime it reports puts the last restart about 5 days 19 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Map and rules

What rules does RustServer_29401 enforce, and what are its settings?

Check: gather rate. The name RustServer_29401 does not state one. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.

What map is RustServer_29401 on?

Check: map. Procedural, size 3,000, seed 27032, generated by the game on RustServer_29401. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

How to join

How do you connect to RustServer_29401?

To join: start Rust, press F1 and type client.connect 160.251.230.239:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players 50 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.