RUST METRICSFlight deck · live data
Data live Servers11,619 Players44,402 Populated2,996 Fresh wipes 3 h128 Scan5 min
‹ All servers160.251.215.5:28015
Online Full Queue Fresh wipe Wipe due No query

RustServer_22252

Online 160.251.215.5:28015 checked 11m ago

COM 1 · connect

Server instruments

last reading Fri 05:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 89 SERVER FPS

Server fps

48 h low 62 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 48,819 ×1000

Entities

48 h range 46,940–49,251 · memory 2,226 MB
1239 ET SINCE RESTART 6D 07H

Uptime

6 days 7 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,270top 69%
Last wipe26d agono schedule published
Next wipe–no wipe seen yet
Memory2,226MBat the last reading
REC 1

Players

AveragePeak
0123408:0017:0003:0011:0020:0005:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020008:0017:0003:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct8 Oct14 Oct19 Oct25 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does RustServer_22252 wipe?

Its rhythm cannot be told from the wipes of RustServer_22252 on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 26 days 18 hours ago.

Tags

Which tags does RustServer_22252 carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set from RustServer_22252. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show RustServer_22252?

On Rust Metrics, RustServer_22252 sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does RustServer_22252 sit in the rankings?

Player hours over seven days put RustServer_22252 at #15,270, in the top 69% of all ranked servers.

What player count does RustServer_22252 carry?

0 of 50 slots are filled on RustServer_22252 right now. A seven-day average of 0 players is the reading.

Server details

Where does RustServer_22252 sit?

Reading: location. RustServer_22252 gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 160.251.215.5:28015.

What Rust version is RustServer_22252 on?

Rust network protocol 2635 and build 168909 on Linux is the build RustServer_22252 runs. Check: protocol. To join, your game must match; Steam handles the update.

What is the performance reading for RustServer_22252?

Reading: 88 server fps on average across the last 48 hours. It never dropped below 62. Peak entity count: 49,251. Buildings, deployables and all else included. Reading: 2,428 MB of memory at the highest. Expect lag when fps falls and entities climb.

How reliable is RustServer_22252, and is it online now?

Reading: online. RustServer_22252 answers right now. Check: restart. The uptime it reports puts the last restart about 6 days 7 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 3 October 2026.

Rules and settings

What settings and rules apply on RustServer_22252?

Reading the name gives no gather rate for RustServer_22252. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on RustServer_22252?

From seed 27047, the game generates the procedural map on RustServer_22252. Its size is 3,000. View it on RustMaps from this page: matching size and seed give an identical map.

How to join

How can you get onto RustServer_22252?

Press F1 in Rust and enter client.connect 160.251.215.5:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players The server holds 50 slots.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.