RUST METRICSFlight deck · live data
Data live Servers11,682 Players54,903 Populated3,147 Fresh wipes 3 h122 Scan5 min
‹ All servers160.251.215.53:28015
Online Full Queue Fresh wipe Wipe due No query

RustServer_27826

Online 160.251.215.53:28015 checked 8m ago

COM 1 · connect

Server instruments

last reading Fri 00:00 UTC
0 1.2 2.5 3.8 5 PAX 0 /5

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 167 SERVER FPS

Server fps

48 h low 78 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 87,721 ×1000

Entities

48 h range 86,941–89,462 · memory 1,565 MB
1239 ET SINCE RESTART 00:39

Uptime

0 h 39 min since its last restart, at the last reading
7-day average0peak –
Rank#15,284top 69%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Memory1,565MBat the last reading
REC 1

Players

AveragePeak
0123402:0011:0021:0006:0015:0000:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020002:0011:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 17:38 UTC26d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on RustServer_27826 when wipe day comes?

An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 7 hours.

How often does RustServer_27826 wipe, and when?

To tell the rhythm of RustServer_27826, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 26 days 7 hours ago the current world was made.

Lists and filters

Which tags does RustServer_27826 carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): Slots: 5; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty from RustServer_27826. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does RustServer_27826 appear in Rust Metrics lists and filters?

On Rust Metrics, RustServer_27826 sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

Where does RustServer_27826 sit in the rankings?

Ranking for RustServer_27826: #15,284 on seven-day player hours, top 69% of all ranked servers.

What player count does RustServer_27826 carry?

Current headcount on RustServer_27826: 0 players, 5 slots available. A seven-day average of 0 players is the reading.

Server details

Which location does RustServer_27826 run from?

No region comes from RustServer_27826. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 160.251.215.53:28015.

What Rust version is RustServer_27826 on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by RustServer_27826. Matching protocol is required to join. Let Steam update your game.

Is performance on RustServer_27826 within range?

Over the last 48 hours the average was 99 server fps; the floor was 78. Peak entity count: 89,462. Buildings, deployables and all else included. Memory peak: 5,239 MB. Expect lag when fps falls and entities climb.

Is RustServer_27826 up, and how often does it stay up?

Reading: online. RustServer_27826 answers right now. Reading: uptime. About 39 minutes ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Rules and settings

How is RustServer_27826 configured, and what rules are in force?

Reading the name gives no gather rate for RustServer_27826. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.

Which map is live on RustServer_27826?

Check: map. Procedural, size 4,000, seed 1826721161, generated by the game on RustServer_27826. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

How to join

How can you get onto RustServer_27826?

Press F1 in Rust and enter client.connect 160.251.215.53:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp5
Max players Slots: 5.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.