RustServer_5955
Online 160.251.215.190:28015 checked 10m ago
Server instruments
last reading Thu 22:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 183 · below 20 is lag, below 10 is badEntities
48 h range 45,273–47,629 · memory 2,734 MBUptime
11 days 17 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 04:19 UTC11d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 109/250
- 124/200
- 455/575
- 26/100
- 534/650
- 439/525
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on RustServer_5955?
The busiest point of its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.
What wipe timing does RustServer_5955 follow?
To tell the rhythm of RustServer_5955, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 11 days 19 hours ago the current world was made.
Tag meanings
How should you read the tags on RustServer_5955?
Tags published by RustServer_5955, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Game build reading: 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show RustServer_5955?
Rust Metrics lists featuring RustServer_5955: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
What position does RustServer_5955 hold among Rust servers?
Player hours over seven days put RustServer_5955 at #15,262, in the top 69% of all ranked servers.
What player count does RustServer_5955 carry?
0 of 50 slots are filled on RustServer_5955 right now. Seven-day reading: 0 players on average.
Server details
Which location does RustServer_5955 run from?
Reading: location. RustServer_5955 gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 160.251.215.190:28015.
What Rust version is RustServer_5955 on?
Version check: Rust network protocol 2634 and build 167781 on Linux, run by RustServer_5955. Matching protocol is required to join. Let Steam update your game.
Is performance on RustServer_5955 within range?
Check: fps. Average 206 server fps over the last 48 hours, low of 183. Within range. Peak entity count: 47,629. Buildings, deployables and all else included. Reading: 3,104 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
Is RustServer_5955 up, and how often does it stay up?
Check: connection. RustServer_5955 is online at this moment. By its reported uptime, the last restart was roughly 11 days 17 hours ago. Uptime for the last 7 full days: 143 of 168 hours, or 85%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Map and rules
How is RustServer_5955 configured, and what rules are in force?
No gather rate appears in the name: RustServer_5955. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.
What map is RustServer_5955 on?
From seed 12818, the game generates the procedural map on RustServer_5955. Its size is 3,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
How can you get onto RustServer_5955?
Press F1 in Rust and enter client.connect 160.251.215.190:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.