RUST METRICSFlight deck · live data
Data live Servers11,733 Players63,580 Populated3,313 Fresh wipes 3 h197 Scan5 min
‹ All servers160.251.215.190:28015
Online Full Queue Fresh wipe Wipe due No query

RustServer_5955

Online 160.251.215.190:28015 checked 10m ago

COM 1 · connect

Server instruments

last reading Thu 22:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 215 SERVER FPS

Server fps

48 h low 183 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 45,273 ×1000

Entities

48 h range 45,273–47,629 · memory 2,734 MB
1239 ET SINCE RESTART 11D 17H

Uptime

11 days 17 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,262top 69%
Last wipe11d agono schedule published
Next wipe–too few wipes seen yet
Memory2,734MBat the last reading
REC 1

Players

AveragePeak
0123401:0010:0020:0004:0013:0022:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040001:0010:0020:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 04:19 UTC11d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on RustServer_5955?

The busiest point of its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.

What wipe timing does RustServer_5955 follow?

To tell the rhythm of RustServer_5955, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 11 days 19 hours ago the current world was made.

Tag meanings

How should you read the tags on RustServer_5955?

Tags published by RustServer_5955, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Game build reading: 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show RustServer_5955?

Rust Metrics lists featuring RustServer_5955: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Occupancy

What position does RustServer_5955 hold among Rust servers?

Player hours over seven days put RustServer_5955 at #15,262, in the top 69% of all ranked servers.

What player count does RustServer_5955 carry?

0 of 50 slots are filled on RustServer_5955 right now. Seven-day reading: 0 players on average.

Server details

Which location does RustServer_5955 run from?

Reading: location. RustServer_5955 gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 160.251.215.190:28015.

What Rust version is RustServer_5955 on?

Version check: Rust network protocol 2634 and build 167781 on Linux, run by RustServer_5955. Matching protocol is required to join. Let Steam update your game.

Is performance on RustServer_5955 within range?

Check: fps. Average 206 server fps over the last 48 hours, low of 183. Within range. Peak entity count: 47,629. Buildings, deployables and all else included. Reading: 3,104 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.

Is RustServer_5955 up, and how often does it stay up?

Check: connection. RustServer_5955 is online at this moment. By its reported uptime, the last restart was roughly 11 days 17 hours ago. Uptime for the last 7 full days: 143 of 168 hours, or 85%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Map and rules

How is RustServer_5955 configured, and what rules are in force?

No gather rate appears in the name: RustServer_5955. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.

What map is RustServer_5955 on?

From seed 12818, the game generates the procedural map on RustServer_5955. Its size is 3,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

How to join

How can you get onto RustServer_5955?

Press F1 in Rust and enter client.connect 160.251.215.190:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players Slots: 50.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167781
Build Game build reading: 167781.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.