RustServer_11367
Online 160.251.210.10:28015 checked 6m ago
Server instruments
last reading Thu 11:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 25 · below 20 is lag, below 10 is badEntities
48 h range 113,995–116,312 · memory 3,911 MBUptime
6 days 13 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 10:45 UTC27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 522/550
- 438/450
- 60/250
- 66/250
- 53/100
- 164/200
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on RustServer_11367?
The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours.
What wipe timing does RustServer_11367 follow?
To tell the rhythm of RustServer_11367, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 27 days 2 hours ago.
Tag meanings
How should you read the tags on RustServer_11367?
Tags published by RustServer_11367, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show RustServer_11367?
On Rust Metrics, RustServer_11367 sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does RustServer_11367 sit in the rankings?
Player hours over seven days put RustServer_11367 at #15,326, in the top 69% of all ranked servers.
How full does RustServer_11367 get?
Current headcount on RustServer_11367: 0 players, 50 slots available. A seven-day average of 0 players is the reading.
Server
Where does RustServer_11367 sit?
Reading: location. RustServer_11367 gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 160.251.210.10:28015.
What Rust version is RustServer_11367 on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by RustServer_11367. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on RustServer_11367 within range?
Check: fps. Average 43 server fps over the last 48 hours, low of 25. Within range. Check: entities. The peak was 116,312, counting buildings, deployables and the rest of the world. Memory peak: 4,497 MB. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is RustServer_11367, and is it online now?
RustServer_11367 reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 6 days 13 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 2 October 2026.
Settings and map
What rules does RustServer_11367 enforce, and what are its settings?
Reading the name gives no gather rate for RustServer_11367. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.
What map is RustServer_11367 on?
From seed 114627276, the game generates the procedural map on RustServer_11367. Its size is 4,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
How do you connect to RustServer_11367?
Press F1 in Rust and enter client.connect 160.251.210.10:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.