RUST METRICSFlight deck · live data
Data live Servers11,803 Players71,182 Populated3,639 Fresh wipes 3 h205 Scan5 min
‹ All servers160.251.210.10:28015
Online Full Queue Fresh wipe Wipe due No query

RustServer_11367

Online 160.251.210.10:28015 checked 6m ago

COM 1 · connect

Server instruments

last reading Thu 11:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 48 SERVER FPS

Server fps

48 h low 25 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 115,970 ×1000

Entities

48 h range 113,995–116,312 · memory 3,911 MB
1239 ET SINCE RESTART 6D 13H

Uptime

6 days 13 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,326top 69%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Memory3,911MBat the last reading
REC 1

Players

AveragePeak
0123414:0023:0008:0016:0002:0011:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608014:0023:0008:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct7 Oct13 Oct18 Oct24 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 10:45 UTC27d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on RustServer_11367?

The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours.

What wipe timing does RustServer_11367 follow?

To tell the rhythm of RustServer_11367, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 27 days 2 hours ago.

Tag meanings

How should you read the tags on RustServer_11367?

Tags published by RustServer_11367, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show RustServer_11367?

On Rust Metrics, RustServer_11367 sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does RustServer_11367 sit in the rankings?

Player hours over seven days put RustServer_11367 at #15,326, in the top 69% of all ranked servers.

How full does RustServer_11367 get?

Current headcount on RustServer_11367: 0 players, 50 slots available. A seven-day average of 0 players is the reading.

Server

Where does RustServer_11367 sit?

Reading: location. RustServer_11367 gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 160.251.210.10:28015.

What Rust version is RustServer_11367 on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by RustServer_11367. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on RustServer_11367 within range?

Check: fps. Average 43 server fps over the last 48 hours, low of 25. Within range. Check: entities. The peak was 116,312, counting buildings, deployables and the rest of the world. Memory peak: 4,497 MB. Lag, as players feel it, is low fps plus a climbing entity count.

How reliable is RustServer_11367, and is it online now?

RustServer_11367 reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 6 days 13 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 2 October 2026.

Settings and map

What rules does RustServer_11367 enforce, and what are its settings?

Reading the name gives no gather rate for RustServer_11367. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.

What map is RustServer_11367 on?

From seed 114627276, the game generates the procedural map on RustServer_11367. Its size is 4,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Join

How do you connect to RustServer_11367?

Press F1 in Rust and enter client.connect 160.251.210.10:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players 50 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.