RUST METRICSFlight deck · live data
Data live Servers11,652 Players47,233 Populated3,140 Fresh wipes 3 h109 Scan5 min
‹ All servers160.251.207.4:28015
Online Full Queue Fresh wipe Wipe due No query

RustServer_3488

Online 160.251.207.4:28015 checked 10m ago

COM 1 · connect

Server instruments

last reading Thu 07:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 84 SERVER FPS

Server fps

48 h low 50 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 44,882 ×1000

Entities

48 h range 42,869–45,304 · memory 2,447 MB
1239 ET SINCE RESTART 5D 09H

Uptime

5 days 9 hours since its last restart, at the last reading
7-day average0peak 1
Rank#14,670top 66%
Last wipe9d agono schedule published
Next wipe–too few wipes seen yet
Memory2,447MBat the last reading
REC 1

Players

AveragePeak
0123410:0019:0004:0012:0022:0007:00

Hourly average and peak, UTC.

REC 2

Server performance

025507510010:0019:0004:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 33 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 01:55 UTC9d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on RustServer_3488?

The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 33 hours.

What wipe timing does RustServer_3488 follow?

The rhythm of RustServer_3488's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 9 days 7 hours ago.

Tag meanings

Which tags does RustServer_3488 carry, and what do they mean?

Tags published by RustServer_3488, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show RustServer_3488?

On Rust Metrics, RustServer_3488 sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Where does RustServer_3488 sit in the rankings?

Player hours over seven days put RustServer_3488 at #14,670, in the top 66% of all ranked servers.

What is the population on RustServer_3488?

Current headcount on RustServer_3488: 0 players, 50 slots available. Check: players over seven days. Average 0, peak 1.

Server details

Where does RustServer_3488 sit?

No region tag on RustServer_3488. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 160.251.207.4:28015.

What Rust version is RustServer_3488 on?

Reading: RustServer_3488, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.

What is the performance reading for RustServer_3488?

Reading: 77 server fps on average across the last 48 hours. It never dropped below 50. Check: entities. The peak was 45,304, counting buildings, deployables and the rest of the world. Reading: 2,447 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.

What is the uptime on RustServer_3488, and is it online?

Reading: online. RustServer_3488 answers right now. Check: restart. The uptime it reports puts the last restart about 5 days 9 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Rules and settings

How is RustServer_3488 configured, and what rules are in force?

Reading the name gives no gather rate for RustServer_3488. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on RustServer_3488?

Size 3,000 and seed 5578: the game generates the procedural map on RustServer_3488 from them. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

How can you get onto RustServer_3488?

Check: join. Open Rust, press F1, then enter client.connect 160.251.207.4:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players Slots: 50.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.