RUST METRICSFlight deck · live data
Data live Servers11,610 Players40,842 Populated2,876 Fresh wipes 3 h140 Scan5 min
‹ All servers160.251.204.20:28015
Online Full Queue Fresh wipe Wipe due No query

RustServer_11472

Online 160.251.204.20:28015 checked 8m ago

COM 1 · connect

Server instruments

last reading Fri 04:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 130 SERVER FPS

Server fps

48 h low 96 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 46,987 ×1000

Entities

48 h range 45,126–47,566 · memory 2,458 MB
1239 ET SINCE RESTART 7D 06H

Uptime

7 days 6 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,273top 69%
Last wipe9d agono schedule published
Next wipe–too few wipes seen yet
Memory2,458MBat the last reading
REC 1

Players

AveragePeak
0123407:0016:0002:0010:0019:0004:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020007:0016:0002:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 10:04 UTC9d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on RustServer_11472 when wipe day comes?

An average of 0 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours.

How often does RustServer_11472 wipe, and when?

The rhythm of RustServer_11472's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 9 days 20 hours ago.

Tag meanings

Which tags does RustServer_11472 carry, and what do they mean?

These are the tags RustServer_11472 publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does RustServer_11472 appear in Rust Metrics lists and filters?

These Rust Metrics lists carry RustServer_11472: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Where does RustServer_11472 sit in the rankings?

Player hours over seven days put RustServer_11472 at #15,273, in the top 69% of all ranked servers.

How full does RustServer_11472 get?

0 of 50 slots are filled on RustServer_11472 right now. Check: player average. 0 over the last seven days.

Server details

Which location does RustServer_11472 run from?

No region comes from RustServer_11472. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 160.251.204.20:28015.

What Rust version is RustServer_11472 on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by RustServer_11472. To get in, your game needs the same protocol; Steam applies the update.

What is the performance reading for RustServer_11472?

Check: fps. Average 119 server fps over the last 48 hours, low of 96. Within range. Check: entities. The peak was 47,566, counting buildings, deployables and the rest of the world. Reading: 2,507 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.

What is the uptime on RustServer_11472, and is it online?

Reading: online. RustServer_11472 answers right now. Check: restart. The uptime it reports puts the last restart about 7 days 6 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.

Rules and settings

How is RustServer_11472 configured, and what rules are in force?

No gather rate appears in the name: RustServer_11472. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Community server. VAC is on. That is Valve's anti-cheat.

What map is RustServer_11472 on?

From seed 16650, the game generates the procedural map on RustServer_11472. Its size is 3,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Connection

How do you connect to RustServer_11472?

Check: join. Open Rust, press F1, then enter client.connect 160.251.204.20:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players 50 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.