RUST METRICSFlight deck · live data
Data live Servers11,865 Players95,534 Populated3,881 Fresh wipes 3 h381 Scan5 min
‹ All servers160.251.201.189:28015
Online Full Queue Fresh wipe Wipe due No query

RustServer_9541

Online 160.251.201.189:28015 checked 14m ago

COM 1 · connect

Server instruments

last reading Thu 14:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 101 SERVER FPS

Server fps

48 h low 75 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 42,773 ×1000

Entities

48 h range 42,773–45,310 · memory 2,011 MB
1239 ET SINCE RESTART 5D 16H

Uptime

5 days 16 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,341top 69%
Last wipe9d agono schedule published
Next wipe–too few wipes seen yet
Memory2,011MBat the last reading
REC 1

Players

AveragePeak
0123417:0002:0011:0020:0005:0014:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020017:0002:0011:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 21:35 UTC9d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on RustServer_9541 when wipe day comes?

An average of 0 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours.

What wipe timing does RustServer_9541 follow?

Its rhythm cannot be told from the wipes of RustServer_9541 on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 9 days 18 hours ago.

Tags

Which tags does RustServer_9541 carry, and what do they mean?

These are the tags RustServer_9541 publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does RustServer_9541 appear in Rust Metrics lists and filters?

These Rust Metrics lists carry RustServer_9541: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

What position does RustServer_9541 hold among Rust servers?

Player hours over seven days put RustServer_9541 at #15,341, in the top 69% of all ranked servers.

How full does RustServer_9541 get?

0 of 50 slots are filled on RustServer_9541 right now. Seven-day reading: 0 players on average.

Operator and location

Where does RustServer_9541 sit?

No region tag on RustServer_9541. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 160.251.201.189:28015.

What Rust version is RustServer_9541 on?

Rust network protocol 2635 and build 168909 on Linux is the build RustServer_9541 runs. Check: protocol. To join, your game must match; Steam handles the update.

How does RustServer_9541 perform?

Over the last 48 hours the average was 98 server fps; the floor was 75. Reading: 45,310 entities at the highest. That covers buildings, deployables and everything else. Reading: 2,517 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.

How reliable is RustServer_9541, and is it online now?

RustServer_9541 reports online. Status: normal. By its reported uptime, the last restart was roughly 5 days 16 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Rules and settings

How is RustServer_9541 configured, and what rules are in force?

Check: gather rate. The name RustServer_9541 does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.

Which map is live on RustServer_9541?

Check: map. Procedural, size 3,000, seed 21571, generated by the game on RustServer_9541. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

What do you do to join RustServer_9541?

Press F1 in Rust and enter client.connect 160.251.201.189:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players The server holds 50 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.