RustServer_5962
Online 160.251.201.172:28015 checked 6m ago
Server instruments
last reading Thu 09:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 28 · below 20 is lag, below 10 is badEntities
48 h range 118,413–120,835 · memory 4,032 MBUptime
6 days 11 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 38% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 41 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 18:36 UTC8d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 401/400
- 338/350
- 36/250
- 35/250
- 46/100
- 150/200
Quick answers
from the figures on this pageWipe schedule
What happens on RustServer_5962 when wipe day comes?
At their busiest, its recent wipes drew 2 players on average. 41 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does RustServer_5962 follow?
Its rhythm cannot be told from the wipes of RustServer_5962 on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 8 days 15 hours ago the current world was made.
Tag meanings
Which tags does RustServer_5962 carry, and what do they mean?
Tags published by RustServer_5962, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does RustServer_5962 appear in Rust Metrics lists and filters?
On Rust Metrics, RustServer_5962 sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
Where does RustServer_5962 sit in the rankings?
Ranking for RustServer_5962: #8,503 on seven-day player hours, top 38% of all ranked servers.
What player count does RustServer_5962 carry?
0 of 10 slots are filled on RustServer_5962 right now. Seven-day check: 0 players on average. Peak reading: 2.
Operator and location
What location is RustServer_5962 hosted in?
No region comes from RustServer_5962. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 160.251.201.172:28015.
What Rust version is RustServer_5962 on?
Reading: RustServer_5962, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.
How does RustServer_5962 perform?
Reading: 40 server fps on average across the last 48 hours. It never dropped below 28. Peak entity count: 120,835. Buildings, deployables and all else included. Reading: 4,893 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
Is RustServer_5962 up, and how often does it stay up?
Check: connection. RustServer_5962 is online at this moment. Reading: uptime. About 6 days 11 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Rules and settings
What rules does RustServer_5962 enforce, and what are its settings?
No gather rate appears in the name: RustServer_5962. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.
Which map is live on RustServer_5962?
Size 4,500 and seed 28423: the game generates the procedural map on RustServer_5962 from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
How can you get onto RustServer_5962?
Press F1 in Rust and enter client.connect 160.251.201.172:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.