RustServer_20550
Offline 160.251.200.16:28015 checked 27d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 463/475
- 409/375
- 49/250
- 37/250
- 55/100
- 152/200
Quick answers
from the figures on this pageReset cycle
How often does RustServer_20550 wipe, and when?
The rhythm of RustServer_20550's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 47 days 14 hours ago the current world was made.
Tag meanings
How should you read the tags on RustServer_20550?
Tags published by RustServer_20550, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs165217 (Build): Game build reading: 165217; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show RustServer_20550?
On Rust Metrics, RustServer_20550 sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
What position does RustServer_20550 hold among Rust servers?
Player hours over seven days put RustServer_20550 at #16,019, in the top 69% of all ranked servers.
How full does RustServer_20550 get?
Status for RustServer_20550: offline. Last seen 27 days 14 hours ago.
Server details
Where does RustServer_20550 sit?
No region tag on RustServer_20550. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 160.251.200.16:28015.
What Rust version is RustServer_20550 on?
Rust network protocol 2633 and build 165217 on Linux is the build RustServer_20550 runs. Check: protocol. To join, your game must match; Steam handles the update.
Is RustServer_20550 up, and how often does it stay up?
Check: connection. RustServer_20550 is offline at this moment. Last contact was 27 days 14 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Rules and settings
What rules does RustServer_20550 enforce, and what are its settings?
Check: gather rate. The name RustServer_20550 does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on RustServer_20550?
Check: map. Procedural, size 3,000, seed 9401, generated by the game on RustServer_20550. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
How can you get onto RustServer_20550?
To join: start Rust, press F1 and type client.connect 160.251.200.16:28015. Or press Launch Rust here and Steam opens the game and connects you.