RustServer_3926
Offline 160.251.200.15:28015 checked 26d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 24/200
- 33/200
- 16/200
- 9/150
- 33/200
- 8/100
Quick answers
from the figures on this pageWipe timing
What wipe timing does RustServer_3926 follow?
To tell the rhythm of RustServer_3926, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 27 days 2 hours ago the current world was made.
Lists and filters
How should you read the tags on RustServer_3926?
These are the tags RustServer_3926 publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166586 (Build): Game build reading: 166586; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does RustServer_3926 appear in Rust Metrics lists and filters?
These Rust Metrics lists carry RustServer_3926: Rust community servers: live readings and Rust PvE servers. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
Player count
Where does RustServer_3926 sit in the rankings?
Player hours over seven days put RustServer_3926 at #15,960, in the top 70% of all ranked servers.
What is the population on RustServer_3926?
Reading for RustServer_3926: offline at this moment; last seen 26 days 15 hours ago.
Server details
Which location does RustServer_3926 run from?
Reading: location. RustServer_3926 gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 160.251.200.15:28015.
What Rust version is RustServer_3926 on?
Version check: Rust network protocol 2634 and build 166586 on Linux, run by RustServer_3926. Matching protocol is required to join. Let Steam update your game.
How reliable is RustServer_3926, and is it online now?
RustServer_3926 reports offline. The last reading came 26 days 15 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 2 October 2026.
Rules and settings
How is RustServer_3926 configured, and what rules are in force?
Reading the name gives no gather rate for RustServer_3926. No limit is set beyond the default. Groups take up to 8 players. Mode check gives pve; other players are not fought. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on RustServer_3926?
From seed 2978, the game generates the procedural map on RustServer_3926. Its size is 3,500. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
What do you do to join RustServer_3926?
Press F1 in Rust and enter client.connect 160.251.200.15:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.