RUST METRICSFlight deck · live data
Data live Servers11,844 Players83,167 Populated3,755 Fresh wipes 3 h280 Scan5 min
‹ All servers160.251.200.15:28015
Offline Full Queue Fresh wipe Wipe due No query

RustServer_3926

Offline 160.251.200.15:28015 checked 26d ago

pve
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,960top 70%
Last wipe27d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct3 Oct5 Oct6 Oct8 Oct9 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What wipe timing does RustServer_3926 follow?

To tell the rhythm of RustServer_3926, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 27 days 2 hours ago the current world was made.

Lists and filters

How should you read the tags on RustServer_3926?

These are the tags RustServer_3926 publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166586 (Build): Game build reading: 166586; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does RustServer_3926 appear in Rust Metrics lists and filters?

These Rust Metrics lists carry RustServer_3926: Rust community servers: live readings and Rust PvE servers. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

Player count

Where does RustServer_3926 sit in the rankings?

Player hours over seven days put RustServer_3926 at #15,960, in the top 70% of all ranked servers.

What is the population on RustServer_3926?

Reading for RustServer_3926: offline at this moment; last seen 26 days 15 hours ago.

Server details

Which location does RustServer_3926 run from?

Reading: location. RustServer_3926 gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 160.251.200.15:28015.

What Rust version is RustServer_3926 on?

Version check: Rust network protocol 2634 and build 166586 on Linux, run by RustServer_3926. Matching protocol is required to join. Let Steam update your game.

How reliable is RustServer_3926, and is it online now?

RustServer_3926 reports offline. The last reading came 26 days 15 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 2 October 2026.

Rules and settings

How is RustServer_3926 configured, and what rules are in force?

Reading the name gives no gather rate for RustServer_3926. No limit is set beyond the default. Groups take up to 8 players. Mode check gives pve; other players are not fought. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on RustServer_3926?

From seed 2978, the game generates the procedural map on RustServer_3926. Its size is 3,500. The map repeats when size and seed match. Open it on RustMaps from this page.

Connection

What do you do to join RustServer_3926?

Press F1 in Rust and enter client.connect 160.251.200.15:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^p,gmrust,cs166586,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players The server holds 50 slots.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Match the game version: protocol 2634 is required.
cs166586
Build Game build reading: 166586.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Gameplay

^p
PvE Check: mode. PvE, so the world supplies the danger, not other players.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.