RustServer_14668
Online 160.251.199.112:28015 checked 8m ago
Server instruments
last reading Thu 16:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 74 · below 20 is lag, below 10 is badEntities
48 h range 45,880–48,258 · memory 2,168 MBUptime
6 days 18 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 53% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 343/400
- 458/500
- 979/1000
- 52/100
- 983/1000
- 37/250
Quick answers
from the figures on this pageWipe schedule
When does RustServer_14668 wipe?
The rhythm of RustServer_14668's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 25 days 16 hours ago.
Lists and filters
How should you read the tags on RustServer_14668?
Tags published by RustServer_14668, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does RustServer_14668 appear in Rust Metrics lists and filters?
On Rust Metrics, RustServer_14668 sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
What position does RustServer_14668 hold among Rust servers?
Ranking for RustServer_14668: #11,902 on seven-day player hours, top 53% of all ranked servers.
What is the population on RustServer_14668?
0 of 50 slots are filled on RustServer_14668 right now. Seven-day check: 0 players on average. Peak reading: 1.
Operator and location
What location is RustServer_14668 hosted in?
No region tag on RustServer_14668. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 160.251.199.112:28015.
What Rust version is RustServer_14668 on?
Rust network protocol 2635 and build 168909 on Linux is the build RustServer_14668 runs. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on RustServer_14668 within range?
Over the last 48 hours the average was 99 server fps; the floor was 74. Check: entities. The peak was 48,258, counting buildings, deployables and the rest of the world. Reading: 2,455 MB of memory at the highest. Expect lag when fps falls and entities climb.
Is RustServer_14668 up, and how often does it stay up?
Reading: online. RustServer_14668 answers right now. By its reported uptime, the last restart was roughly 6 days 18 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 4 October 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on RustServer_14668?
Reading the name gives no gather rate for RustServer_14668. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.
What map is RustServer_14668 on?
From seed 11817, the game generates the procedural map on RustServer_14668. Its size is 3,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
How do you connect to RustServer_14668?
Press F1 in Rust and enter client.connect 160.251.199.112:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.