RUST METRICSFlight deck · live data
Data live Servers11,850 Players85,370 Populated3,783 Fresh wipes 3 h296 Scan5 min
‹ All servers160.251.198.26:28015
Online Full Queue Fresh wipe Wipe due No query

RustServer_27163

Online 160.251.198.26:28015 checked 8m ago

COM 1 · connect

Server instruments

last reading Thu 13:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 65 SERVER FPS

Server fps

48 h low 36 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 67,401 ×1000

Entities

48 h range 66,930–69,621 · memory 1,944 MB
1239 ET SINCE RESTART 1D 08H

Uptime

1 days 8 hours since its last restart, at the last reading
7-day average0peak 1
Rank#10,790top 48%
Last wipe1d agono schedule published
Next wipe–too few wipes seen yet
Memory1,944MB48 h peak 1 players
REC 1

Players

AveragePeakWipe
00.250.50.75105:0011:0017:0001:0007:0013:00Wiped Wed 28 Oct, 05:06 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
025507510005:0011:0017:0001:0007:0013:00Wiped Wed 28 Oct, 05:06 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep27 Sep30 Sep4 Oct29 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 05:06 UTC1d ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does RustServer_27163 follow?

To tell the rhythm of RustServer_27163, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 33 hours ago the current world was made.

Tags

How should you read the tags on RustServer_27163?

These are the tags RustServer_27163 publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show RustServer_27163?

Rust Metrics lists featuring RustServer_27163: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Occupancy

What position does RustServer_27163 hold among Rust servers?

Ranking for RustServer_27163: #10,790 on seven-day player hours, top 48% of all ranked servers.

How full does RustServer_27163 get?

0 of 50 slots are filled on RustServer_27163 right now. Check: players over seven days. Average 0, peak 1. Check: 48-hour peak. 06:00 UTC, 1 players on average.

Server details

Where does RustServer_27163 sit?

Reading: location. RustServer_27163 gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 160.251.198.26:28015.

What Rust version is RustServer_27163 on?

Rust network protocol 2635 and build 168909 on Linux is the build RustServer_27163 runs. To get in, your game needs the same protocol; Steam applies the update.

Is performance on RustServer_27163 within range?

Over the last 48 hours the average was 72 server fps; the floor was 36. Check: entities. The peak was 69,621, counting buildings, deployables and the rest of the world. Reading: 2,201 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.

What is the uptime on RustServer_27163, and is it online?

Check: connection. RustServer_27163 is online at this moment. Check: restart. The uptime it reports puts the last restart about 32 hours ago. Uptime for the last 7 full days: 18 of 168 hours, or 11%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Rules and settings

How is RustServer_27163 configured, and what rules are in force?

No gather rate appears in the name: RustServer_27163. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. VAC is on. That is Valve's anti-cheat.

Which map is live on RustServer_27163?

Check: map. Procedural, size 3,500, seed 16450, generated by the game on RustServer_27163. View it on RustMaps from this page: matching size and seed give an identical map.

Join

How do you connect to RustServer_27163?

To join: start Rust, press F1 and type client.connect 160.251.198.26:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players Slots: 50.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.