RustServer_9798
Online 160.251.196.110:28015 checked 14m ago
Server instruments
last reading Wed 16:00 UTCPlayers now
2% full 7-day avg7-day peakServer fps
48 h low 113 · below 20 is lag, below 10 is badEntities
48 h range 47,424–49,484 · memory 1,648 MBUptime
9 h 52 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 19% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 440/500
- 448/475
- 965/1000
- 63/100
- 992/1000
- 24/250
Quick answers
from the figures on this pageReset cycle
How often does RustServer_9798 wipe, and when?
The rhythm of RustServer_9798's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 7 days 2 hours ago.
Tag meanings
Which tags does RustServer_9798 carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set from RustServer_9798. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does RustServer_9798 appear in Rust Metrics lists and filters?
These Rust Metrics lists carry RustServer_9798: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
Where does RustServer_9798 sit in the rankings?
Ranking for RustServer_9798: #4,351 on seven-day player hours, top 19% of all ranked servers.
What player count does RustServer_9798 carry?
1 of 50 slots are filled on RustServer_9798 right now. Seven-day check: 1 players on average. Peak reading: 4. Average at the busiest hour was 2 players, at 11:00 UTC over the last 48 hours.
Operator and location
Which location does RustServer_9798 run from?
No region comes from RustServer_9798. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 160.251.196.110:28015.
What Rust version is RustServer_9798 on?
Reading: RustServer_9798, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.
How does RustServer_9798 perform?
Reading: 140 server fps on average across the last 48 hours. It never dropped below 113. Reading: 49,484 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 1,648 MB. Lag, as players feel it, is low fps plus a climbing entity count.
Is RustServer_9798 up, and how often does it stay up?
RustServer_9798 reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 9 hours ago. Uptime for the last 6 full days: 66 of 144 hours, or 46%. Reading: first seen 22 October 2026, recorded by Rust Metrics.
Map and rules
How is RustServer_9798 configured, and what rules are in force?
Reading the name gives no gather rate for RustServer_9798. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Community server. VAC is on. That is Valve's anti-cheat.
Which map is live on RustServer_9798?
Size 3,000 and seed 31094: the game generates the procedural map on RustServer_9798 from them. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
How do you connect to RustServer_9798?
Press F1 in Rust and enter client.connect 160.251.196.110:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.