RUST METRICSFlight deck · live data
Data live Servers11,641 Players44,965 Populated3,093 Fresh wipes 3 h105 Scan5 min
‹ All servers160.251.175.78:28015
Online Full Queue Fresh wipe Wipe due No query

RustServer_6101

Online 160.251.175.78:28015 checked 10m ago

COM 1 · connect

Server instruments

last reading Thu 07:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 111 SERVER FPS

Server fps

48 h low 98 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 45,566 ×1000

Entities

48 h range 43,317–45,825 · memory 2,158 MB
1239 ET SINCE RESTART 5D 09H

Uptime

5 days 9 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,338top 69%
Last wipe14d agono schedule published
Next wipe–too few wipes seen yet
Memory2,158MBat the last reading
REC 1

Players

AveragePeak
0123409:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020009:0018:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep3 Oct16 Oct22 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 13:15 UTC14d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on RustServer_6101 when wipe day comes?

An average of 0 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe.

How often does RustServer_6101 wipe, and when?

The rhythm of RustServer_6101's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 14 days 19 hours ago.

Tags

How should you read the tags on RustServer_6101?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty from RustServer_6101. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does RustServer_6101 appear in Rust Metrics lists and filters?

On Rust Metrics, RustServer_6101 sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does RustServer_6101 hold among Rust servers?

Player hours over seven days put RustServer_6101 at #15,338, in the top 69% of all ranked servers.

What is the population on RustServer_6101?

0 of 50 slots are filled on RustServer_6101 right now. Seven-day reading: 0 players on average.

Server details

Where does RustServer_6101 sit?

No region comes from RustServer_6101. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 160.251.175.78:28015.

What Rust version is RustServer_6101 on?

Reading: RustServer_6101, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.

How does RustServer_6101 perform?

Check: fps. Average 130 server fps over the last 48 hours, low of 98. Within range. Check: entities. The peak was 45,825, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 2,427 MB. What players call lag comes from low fps and an entity count on the rise.

What is the uptime on RustServer_6101, and is it online?

Check: connection. RustServer_6101 is online at this moment. Reading: uptime. About 5 days 9 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Rules and settings

What settings and rules apply on RustServer_6101?

No gather rate appears in the name: RustServer_6101. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.

What map is RustServer_6101 on?

From seed 32736, the game generates the procedural map on RustServer_6101. Its size is 3,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Connection

How can you get onto RustServer_6101?

Press F1 in Rust and enter client.connect 160.251.175.78:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players Slots: 50.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.