RUST METRICSFlight deck · live data
Data live Servers11,893 Players98,350 Populated3,934 Fresh wipes 3 h402 Scan5 min
‹ All servers160.251.171.32:28015
Online Full Queue Fresh wipe Wipe due No query

RustServer_4457

Online 160.251.171.32:28015 checked 12m ago

COM 1 · connect

Server instruments

last reading Thu 15:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 97 SERVER FPS

Server fps

48 h low 82 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 48,733 ×1000

Entities

48 h range 46,613–49,125 · memory 2,274 MB
1239 ET SINCE RESTART 6D 17H

Uptime

6 days 17 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,327top 69%
Last wipe9d agono schedule published
Next wipe–too few wipes seen yet
Memory2,274MBat the last reading
REC 1

Players

AveragePeak
0123418:0003:0012:0021:0006:0015:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020018:0003:0012:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 05:33 UTC9d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on RustServer_4457?

The busiest point of its recent wipes drew 0 players on average. After the latest wipe, numbers topped out at 0 hours.

What wipe timing does RustServer_4457 follow?

To tell the rhythm of RustServer_4457, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 9 days 11 hours ago.

Tags

Which tags does RustServer_4457 carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set from RustServer_4457. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does RustServer_4457 appear in Rust Metrics lists and filters?

On Rust Metrics, RustServer_4457 sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player count

Where does RustServer_4457 sit in the rankings?

Player hours over seven days put RustServer_4457 at #15,327, in the top 69% of all ranked servers.

How full does RustServer_4457 get?

0 of 50 slots are filled on RustServer_4457 right now. Check: player average. 0 over the last seven days.

Operator and location

Where does RustServer_4457 sit?

No region comes from RustServer_4457. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 160.251.171.32:28015.

What Rust version is RustServer_4457 on?

Rust network protocol 2635 and build 168909 on Linux is the build RustServer_4457 runs. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on RustServer_4457 within range?

Check: fps. Average 100 server fps over the last 48 hours, low of 82. Within range. Peak entity count: 49,125. Buildings, deployables and all else included. Check: memory. Peak use was 2,411 MB. What players call lag comes from low fps and an entity count on the rise.

What is the uptime on RustServer_4457, and is it online?

RustServer_4457 reports online. Status: normal. By its reported uptime, the last restart was roughly 6 days 17 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Rules and settings

What settings and rules apply on RustServer_4457?

Check: gather rate. The name RustServer_4457 does not state one. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on RustServer_4457?

From seed 15081, the game generates the procedural map on RustServer_4457. Its size is 3,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Connection

How can you get onto RustServer_4457?

Check: join. Open Rust, press F1, then enter client.connect 160.251.171.32:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players The server holds 50 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.