RUST METRICSFlight deck · live data
Data live Servers11,806 Players70,052 Populated3,612 Fresh wipes 3 h182 Scan5 min
‹ All servers159.196.11.209:28015
Offline Full Queue Fresh wipe Wipe due No query

Diesalot Server

Offline 159.196.11.209:28015 checked 13d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 0 /?

Players now

no slots published 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#12,897top 60%
Last wipe14d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct7 Oct16 Oct22 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Thu 15 OctSat 3 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 12:19 UTC14d ago 1 – running 1
Sat 3 Oct, 07:19 UTC26d ago 1 – 12.2 days 1
Thu 1 Oct, 11:25 UTC28d ago 1 – 1.8 days 0
Tue 29 Sep, 09:40 UTC30d ago 1 – 2.1 days 0
Thu 24 Sep, 12:44 UTC35d ago 0 – 4.9 days 0
Wed 23 Sep, 23:02 UTC35d ago 1 – 0.6 days 1
Thu 17 Sep, 06:59 UTC42d ago 1 halved by day 1 6.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on Diesalot Server?

At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours.

What wipe timing does Diesalot Server follow?

No next wipe can be predicted for Diesalot Server, which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 14 days ago the current world was made.

Tags

How should you read the tags on Diesalot Server?

Tags published by Diesalot Server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp0 (Max players): The server holds 0 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which operator is behind Diesalot Server?

Check: operator. The shoveltonsigns.com hostname comes from Diesalot Server alone; no other server we track uses it.

Where does Diesalot Server appear in Rust Metrics lists and filters?

On Rust Metrics, Diesalot Server sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

What position does Diesalot Server hold among Rust servers?

Player hours over seven days put Diesalot Server at #12,897, in the top 60% of all ranked servers.

What player count does Diesalot Server carry?

Status for Diesalot Server: offline. Last seen 13 days 23 hours ago.

Operator and location

Where does Diesalot Server sit?

No region comes from Diesalot Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 159.196.11.209:28015.

What Rust version is Diesalot Server on?

Version check: Rust network protocol 2634 and build 167781 on Windows, run by Diesalot Server. To get in, your game needs the same protocol; Steam applies the update.

How reliable is Diesalot Server, and is it online now?

Diesalot Server reports offline. The last reading came 13 days 23 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 16 September 2026.

Settings and map

How is Diesalot Server configured, and what rules are in force?

No gather rate appears in the name: Diesalot Server. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.

Which map is live on Diesalot Server?

From seed 1337, the game generates the procedural map on Diesalot Server. Its size is 4,500. View it on RustMaps from this page: matching size and seed give an identical map. Map name, as listed: Custom Map.

Connection

How can you get onto Diesalot Server?

Press F1 in Rust and enter client.connect 159.196.11.209:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp0
Max players The server holds 0 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167781
Build Build 167781.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.