Testserver
Offline 158.174.22.56:28015 checked 8d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 15:54 UTC16d ago | 1 | – | running | 1 |
| Thu 8 Oct, 07:08 UTC20d ago | 1 | – | 4.4 days | 1 |
| Tue 22 Sep, 13:11 UTC36d ago | 1 | held half | 15.7 days | 0 |
| Thu 17 Sep, 07:42 UTC41d ago | 1 | held half | 5.2 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 636/675
- 485/525
- 59/250
- 36/250
- 138/200
- 255/300
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Testserver?
At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 1 hours. Above half that peak the crowd stayed until the next wipe in 100% of recent wipes.
How often does Testserver wipe, and when?
There is no next wipe to predict: Testserver wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 16 days 2 hours ago.
Tags
How should you read the tags on Testserver?
These are the tags Testserver publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): The server runs game build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Testserver?
On Rust Metrics, Testserver sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does Testserver hold among Rust servers?
Player hours over seven days put Testserver at #14,322, in the top 65% of all ranked servers.
How full does Testserver get?
Reading for Testserver: offline at this moment; last seen 8 days 2 hours ago.
Server details
Which location does Testserver run from?
No region comes from Testserver. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 158.174.22.56:28015.
What Rust version is Testserver on?
Reading: Testserver, Rust network protocol 2634 and build 167781, Windows. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Testserver, and is it online?
Check: connection. Testserver is offline at this moment. Last contact was 8 days 2 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 16 September 2026.
Rules and settings
How is Testserver configured, and what rules are in force?
No gather rate appears in the name: Testserver. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.
How to join
How can you get onto Testserver?
Check: join. Open Rust, press F1, then enter client.connect 158.174.22.56:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.