A Shockbyte Rust Server
Online 157.85.95.233:27123 checked 11m ago
Server instruments
last reading Wed 23:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 39 · below 20 is lag, below 10 is badEntities
48 h range 75,429–77,940 · memory 4,360 MBUptime
6 days 6 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 27 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 16:34 UTC23d ago | 4 | – | running | 0 |
| Sun 20 Sep, 20:11 UTC38d ago | 4+1 queue | halved by day 3 | 14.8 days | 0 |
| Fri 18 Sep, 11:35 UTC40d ago | 4 | held half | 2.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 237/275
- 162/200
- 28/250
- 16/250
- 34/100
- 45/200
Quick answers
from the figures on this pageWipe schedule
What happens on A Shockbyte Rust Server when wipe day comes?
An average of 4 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 27 hours. Until the next wipe, the crowd stayed above half that peak in 50% of its recent wipes. It fell below half by day 3 when it didn't.
What wipe timing does A Shockbyte Rust Server follow?
No next wipe can be predicted for A Shockbyte Rust Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 23 days 8 hours ago the current world was made.
Tag meanings
Which tags does A Shockbyte Rust Server carry, and what do they mean?
Tags published by A Shockbyte Rust Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp4 (Max players): Slots: 4; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does A Shockbyte Rust Server appear in Rust Metrics lists and filters?
Rust Metrics lists featuring A Shockbyte Rust Server: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does A Shockbyte Rust Server hold among Rust servers?
Player hours over seven days put A Shockbyte Rust Server at #15,349, in the top 69% of all ranked servers.
How full does A Shockbyte Rust Server get?
Current headcount on A Shockbyte Rust Server: 0 players, 4 slots available. Check: player average. 0 over the last seven days.
Server
Which location does A Shockbyte Rust Server run from?
Reading: location. A Shockbyte Rust Server gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 157.85.95.233:27123.
What Rust version is A Shockbyte Rust Server on?
Rust network protocol 2634 and build 167781 on Linux is the build A Shockbyte Rust Server runs. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for A Shockbyte Rust Server?
Check: fps. Average 130 server fps over the last 48 hours, low of 39. Within range. Check: entities. The peak was 77,940, counting buildings, deployables and the rest of the world. Reading: 4,537 MB of memory at the highest. Expect lag when fps falls and entities climb.
Is A Shockbyte Rust Server up, and how often does it stay up?
A Shockbyte Rust Server reports online. Status: normal. Reading: uptime. About 6 days 6 hours ago it restarted, on its own count. Reading: 86% uptime over the last 7 full days. It was up 144 of 168 hours. Check: first contact. Rust Metrics logged it on 16 September 2026.
Rules and settings
How is A Shockbyte Rust Server configured, and what rules are in force?
Reading the name gives no gather rate for A Shockbyte Rust Server. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Community server. VAC is on. That is Valve's anti-cheat.
Which map is live on A Shockbyte Rust Server?
From seed 120, the game generates the procedural map on A Shockbyte Rust Server. Its size is 3,700. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
What do you do to join A Shockbyte Rust Server?
To join: start Rust, press F1 and type client.connect 157.85.95.233:27123. Or press Launch Rust here and Steam opens the game and connects you.