RUST METRICSFlight deck · live data
Data live Servers11,600 Players39,840 Populated2,868 Fresh wipes 3 h131 Scan5 min
‹ All servers157.85.95.174:22403
Offline Full Queue Fresh wipe Wipe due No query

NO EAC | PRIVATEDMA

Offline 157.85.95.174:22403 checked 2d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 19 38 56 75 PAX 0 /75

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,270top 69%
Last wipe8d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct23 Oct25 Oct26 Oct28 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does NO EAC | PRIVATEDMA follow?

To tell the rhythm of NO EAC | PRIVATEDMA, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 8 days 15 hours ago.

Tags

Which tags does NO EAC | PRIVATEDMA carry, and what do they mean?

These are the tags NO EAC | PRIVATEDMA publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp75 (Max players): Slots: 75; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does NO EAC | PRIVATEDMA appear in Rust Metrics lists and filters?

On Rust Metrics, NO EAC | PRIVATEDMA sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Occupancy

What position does NO EAC | PRIVATEDMA hold among Rust servers?

Player hours over seven days put NO EAC | PRIVATEDMA at #15,270, in the top 69% of all ranked servers.

What is the population on NO EAC | PRIVATEDMA?

NO EAC | PRIVATEDMA is not responding; status offline, last seen 2 days 9 hours ago. Seven-day reading: 0 players on average.

Operator and location

Where does NO EAC | PRIVATEDMA sit?

Reading: location. NO EAC | PRIVATEDMA gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 157.85.95.174:22403.

What Rust version is NO EAC | PRIVATEDMA on?

Version check: Rust network protocol 2634 and build 167781 on Linux, run by NO EAC | PRIVATEDMA. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is NO EAC | PRIVATEDMA, and is it online now?

NO EAC | PRIVATEDMA reports offline. The last reading came 2 days 9 hours ago. Uptime for the last 7 full days: 117 of 168 hours, or 70%. The first sighting on Rust Metrics was 21 October 2026.

Rules and settings

What settings and rules apply on NO EAC | PRIVATEDMA?

No gather rate appears in the name: NO EAC | PRIVATEDMA. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Community server. Anti-cheat reading: VAC off, Valve's system.

Which map is live on NO EAC | PRIVATEDMA?

From seed 50000, the game generates the procedural map on NO EAC | PRIVATEDMA. Its size is 1,500. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

How do you connect to NO EAC | PRIVATEDMA?

Check: join. Open Rust, press F1, then enter client.connect 157.85.95.174:22403. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp75,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp75
Max players Slots: 75.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167781
Build Build 167781.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.