A Shockbyte x Discord Production Rust Server
Online 157.85.95.148:21511 checked 9m ago
Server instruments
last reading Thu 03:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 224 · below 20 is lag, below 10 is badEntities
48 h range 6,026–8,299 · memory 1,933 MBUptime
2 days 16 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 144/250
- 133/200
- 15/250
- 20/250
- 15/100
- 48/200
Quick answers
from the figures on this pageWipe schedule
What wipe timing does A Shockbyte x Discord Production Rust Server follow?
The rhythm of A Shockbyte x Discord Production Rust Server's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 19 days 6 hours ago.
Tag meanings
How should you read the tags on A Shockbyte x Discord Production Rust Server?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp125 (Max players): Slots: 125; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set from A Shockbyte x Discord Production Rust Server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show A Shockbyte x Discord Production Rust Server?
These Rust Metrics lists carry A Shockbyte x Discord Production Rust Server: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does A Shockbyte x Discord Production Rust Server sit in the rankings?
Player hours over seven days put A Shockbyte x Discord Production Rust Server at #15,351, in the top 69% of all ranked servers.
How full does A Shockbyte x Discord Production Rust Server get?
Current headcount on A Shockbyte x Discord Production Rust Server: 0 players, 125 slots available. Check: player average. 0 over the last seven days.
Server
Which location does A Shockbyte x Discord Production Rust Server run from?
No region tag on A Shockbyte x Discord Production Rust Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 157.85.95.148:21511.
What Rust version is A Shockbyte x Discord Production Rust Server on?
Reading: A Shockbyte x Discord Production Rust Server, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.
How does A Shockbyte x Discord Production Rust Server perform?
Check: fps. Average 236 server fps over the last 48 hours, low of 224. Within range. Peak entity count: 8,299. Buildings, deployables and all else included. Check: memory. Peak use was 2,534 MB. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on A Shockbyte x Discord Production Rust Server, and is it online?
A Shockbyte x Discord Production Rust Server reports online. Status: normal. Reading: uptime. About 2 days 16 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 9 October 2026.
Rules and settings
What rules does A Shockbyte x Discord Production Rust Server enforce, and what are its settings?
Reading the name gives no gather rate for A Shockbyte x Discord Production Rust Server. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.
What map is A Shockbyte x Discord Production Rust Server on?
Check: map. Procedural, size 1,500, seed 50000, generated by the game on A Shockbyte x Discord Production Rust Server. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
What do you do to join A Shockbyte x Discord Production Rust Server?
Press F1 in Rust and enter client.connect 157.85.95.148:21511. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.