RUST METRICSFlight deck · live data
Data live Servers11,639 Players47,599 Populated3,178 Fresh wipes 3 h98 Scan5 min
‹ All servers157.85.95.129:28739
Online Full Queue Fresh wipe Wipe due No query

A Shockbyte x Discord Production Rust Server

Online 157.85.95.129:28739 checked 12m ago

COM 1 · connect

Server instruments

last reading Wed 07:00 UTC
0 19 38 56 75 PAX 0 /75

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 181 SERVER FPS

Server fps

48 h low 78 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 84,000 ×1000

Entities

48 h range 81,000–152,524 · memory 2,830 MB
1239 ET SINCE RESTART 1D 13H

Uptime

1 days 13 hours since its last restart, at the last reading
7-day average0peak 1
Rank#8,803top 40%
Last wipe19d agono schedule published
Next wipe–no rhythm it keeps
Memory2,830MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75109:0018:0003:0013:0022:0007:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040009:0018:0003:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap9.8 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Mon 19 OctThu 8 OctTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 19 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 05:56 UTC9d ago 1 – running 0
Thu 8 Oct, 18:22 UTC19d ago 1 halved by day 1 10.5 days 0
Tue 29 Sep, 15:36 UTC28d ago 1 halved by day 1 9.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on A Shockbyte x Discord Production Rust Server when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. 19 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. It fell below half by day 1 when it didn't.

How often does A Shockbyte x Discord Production Rust Server wipe, and when?

No next wipe can be predicted for A Shockbyte x Discord Production Rust Server, which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 19 days 14 hours ago.

Tags

Which tags does A Shockbyte x Discord Production Rust Server carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp75 (Max players): Slots: 75; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs169170 (Build): The server runs game build 169170; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set from A Shockbyte x Discord Production Rust Server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does A Shockbyte x Discord Production Rust Server appear in Rust Metrics lists and filters?

Rust Metrics lists featuring A Shockbyte x Discord Production Rust Server: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does A Shockbyte x Discord Production Rust Server hold among Rust servers?

Ranking for A Shockbyte x Discord Production Rust Server: #8,803 on seven-day player hours, top 40% of all ranked servers.

What player count does A Shockbyte x Discord Production Rust Server carry?

Current headcount on A Shockbyte x Discord Production Rust Server: 0 players, 75 slots available. Check: players over seven days. Average 0, peak 1. The last 48 hours peaked at 18:00 UTC, averaging 1 players at that hour.

Server details

What location is A Shockbyte x Discord Production Rust Server hosted in?

No region comes from A Shockbyte x Discord Production Rust Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 157.85.95.129:28739.

What Rust version is A Shockbyte x Discord Production Rust Server on?

Rust network protocol 2635 and build 169170 on Linux is the build A Shockbyte x Discord Production Rust Server runs. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on A Shockbyte x Discord Production Rust Server within range?

Check: fps. Average 161 server fps over the last 48 hours, low of 78. Within range. Peak entity count: 152,524. Buildings, deployables and all else included. Memory peak: 4,512 MB. Lag, as players feel it, is low fps plus a climbing entity count.

What is the uptime on A Shockbyte x Discord Production Rust Server, and is it online?

Check: connection. A Shockbyte x Discord Production Rust Server is online at this moment. Reading: uptime. About 37 hours ago it restarted, on its own count. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Map and rules

What rules does A Shockbyte x Discord Production Rust Server enforce, and what are its settings?

Reading the name gives no gather rate for A Shockbyte x Discord Production Rust Server. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.

What map is A Shockbyte x Discord Production Rust Server on?

Size 3,750 and seed 1278823929: the game generates the procedural map on A Shockbyte x Discord Production Rust Server from them. View it on RustMaps from this page: matching size and seed give an identical map.

Join

How do you connect to A Shockbyte x Discord Production Rust Server?

Press F1 in Rust and enter client.connect 157.85.95.129:28739. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,gmrust,cs169170,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp75
Max players Slots: 75.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs169170
Build The server runs game build 169170.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.