A Shockbyte Rust Server
Offline 157.85.94.73:25959 checked 1d ago
Server instruments
last reading Tue 05:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 173 · below 20 is lag, below 10 is badEntities
48 h range 46,175–48,842 · memory 3,545 MBUptime
19 h 44 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 07:34 UTC25d ago | 2 | – | running | 2 |
| Fri 2 Oct, 06:41 UTC26d ago | 2 | – | 1 days | 0 |
| Sat 26 Sep, 16:40 UTC31d ago | 2 | halved by day 4 | 5.6 days | 1 |
| Mon 14 Sep, 04:36 UTC44d ago | 2 | halved by day 1 | 12.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 659/700
- 414/475
- 35/250
- 52/250
- 219/200
- 112/150
Quick answers
from the figures on this pageReset cycle
What happens on A Shockbyte Rust Server when wipe day comes?
An average of 2 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 2.5 when it didn't.
How often does A Shockbyte Rust Server wipe, and when?
There is no next wipe to predict: A Shockbyte Rust Server wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 25 days 5 hours ago.
Tag meanings
Which tags does A Shockbyte Rust Server carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): Slots: 40; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set from A Shockbyte Rust Server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does A Shockbyte Rust Server appear in Rust Metrics lists and filters?
Rust Metrics lists featuring A Shockbyte Rust Server: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does A Shockbyte Rust Server sit in the rankings?
Ranking for A Shockbyte Rust Server: #15,423 on seven-day player hours, top 69% of all ranked servers.
What is the population on A Shockbyte Rust Server?
A Shockbyte Rust Server is not responding; status offline, last seen 31 hours ago. A seven-day average of 0 players is the reading.
Server details
What location is A Shockbyte Rust Server hosted in?
No region tag on A Shockbyte Rust Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 157.85.94.73:25959.
What Rust version is A Shockbyte Rust Server on?
Rust network protocol 2635 and build 168909 on Linux is the build A Shockbyte Rust Server runs. To get in, your game needs the same protocol; Steam applies the update.
How does A Shockbyte Rust Server perform?
Reading: 205 server fps on average across the last 48 hours. It never dropped below 173. Reading: 48,842 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 3,545 MB. What players call lag comes from low fps and an entity count on the rise.
Is A Shockbyte Rust Server up, and how often does it stay up?
Check: connection. A Shockbyte Rust Server is offline at this moment. Last contact was 31 hours ago. Reading: uptime. About 19 hours ago it restarted, on its own count. Uptime for the last 7 full days: 150 of 168 hours, or 89%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on A Shockbyte Rust Server?
Reading the name gives no gather rate for A Shockbyte Rust Server. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.
Which map is live on A Shockbyte Rust Server?
Check: map. Procedural, size 3,000, seed 50000, generated by the game on A Shockbyte Rust Server. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
How do you connect to A Shockbyte Rust Server?
To join: start Rust, press F1 and type client.connect 157.85.94.73:25959. Or press Launch Rust here and Steam opens the game and connects you.