Midnight Rider
Online 157.85.94.108:28015 checked 7m ago
Server instruments
last reading Wed 22:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 213 · below 20 is lag, below 10 is badEntities
48 h range 8,501–10,751 · memory 3,619 MBUptime
10 days 2 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 19:58 UTC10d ago | 1 | – | running | 0 |
| Sat 10 Oct, 22:33 UTC18d ago | 2 | halved by day 1 | 7.9 days | 1 |
| Sat 10 Oct, 01:09 UTC18d ago | 2 | – | 0.9 days | 0 |
| Thu 8 Oct, 19:04 UTC20d ago | 2 | – | 1.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 330/375
- 220/250
- 37/250
- 31/250
- 55/100
- 78/200
Quick answers
from the figures on this pageWipe timing
What happens on Midnight Rider when wipe day comes?
An average of 2 players came at the busiest on its recent wipes. 1 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. When it didn't hold, by day 1 it fell below half.
When does Midnight Rider wipe?
No next wipe can be predicted for Midnight Rider, which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 10 days 3 hours ago the current world was made.
Tags
Which tags does Midnight Rider carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): 40 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Game build reading: 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set from Midnight Rider. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Midnight Rider?
On Rust Metrics, Midnight Rider sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
What position does Midnight Rider hold among Rust servers?
Player hours over seven days put Midnight Rider at #15,344, in the top 69% of all ranked servers.
What player count does Midnight Rider carry?
Current headcount on Midnight Rider: 0 players, 40 slots available. A seven-day average of 0 players is the reading.
Server
What location is Midnight Rider hosted in?
No region comes from Midnight Rider. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 157.85.94.108:28015.
What Rust version is Midnight Rider on?
Rust network protocol 2634 and build 167781 on Linux is the build Midnight Rider runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for Midnight Rider?
Reading: 232 server fps on average across the last 48 hours. It never dropped below 213. Reading: 10,751 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 4,228 MB. What players call lag comes from low fps and an entity count on the rise.
How reliable is Midnight Rider, and is it online now?
Midnight Rider reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 10 days 2 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Check: first contact. Rust Metrics logged it on 8 October 2026.
Rules and settings
How is Midnight Rider configured, and what rules are in force?
No gather rate appears in the name: Midnight Rider. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Midnight Rider?
Size 1,700 and seed 50000: the game generates the procedural map on Midnight Rider from them. View it on RustMaps from this page: matching size and seed give an identical map.
Join
How do you connect to Midnight Rider?
Press F1 in Rust and enter client.connect 157.85.94.108:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.