RUST METRICSFlight deck · live data
Data live Servers11,878 Players98,796 Populated3,935 Fresh wipes 3 h404 Scan5 min
‹ All servers157.85.93.213:28161
Online Full Queue Fresh wipe Wipe due No query

DonkeyPunch

Online 157.85.93.213:28161 checked 10m ago

COM 1 · connect

Server instruments

last reading Thu 15:00 UTC
0 30 60 90 120 PAX 0 /120

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 105 SERVER FPS

Server fps

48 h low 73 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 85,143 ×1000

Entities

48 h range 83,992–87,001 · memory 4,759 MB
1239 ET SINCE RESTART 3D 03H

Uptime

3 days 3 hours since its last restart, at the last reading
7-day average1peak 2
Rank#3,829top 17%
Last wipe6d agono schedule published
Next wipe–no wipe seen yet
Memory4,759MB48 h peak 2 players
REC 1

Players

AveragePeak
00.511.5217:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does DonkeyPunch follow?

The rhythm of DonkeyPunch's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 6 days 9 hours ago.

Tags

How should you read the tags on DonkeyPunch?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp120 (Max players): 120 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set from DonkeyPunch. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does DonkeyPunch appear in Rust Metrics lists and filters?

On Rust Metrics, DonkeyPunch sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Occupancy

What position does DonkeyPunch hold among Rust servers?

Ranking for DonkeyPunch: #3,829 on seven-day player hours, top 17% of all ranked servers.

How full does DonkeyPunch get?

0 of 120 slots are filled on DonkeyPunch right now. Seven-day check: 1 players on average. Peak reading: 2. The last 48 hours peaked at 17:00 UTC, averaging 2 players at that hour.

Server

What location is DonkeyPunch hosted in?

No region tag on DonkeyPunch. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 157.85.93.213:28161.

What Rust version is DonkeyPunch on?

Rust network protocol 2635 and build 168909 on Linux is the build DonkeyPunch runs. Matching protocol is required to join. Let Steam update your game.

Is performance on DonkeyPunch within range?

Check: fps. Average 98 server fps over the last 48 hours, low of 73. Within range. Peak entity count: 87,001. Buildings, deployables and all else included. Reading: 4,759 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.

Is DonkeyPunch up, and how often does it stay up?

Reading: online. DonkeyPunch answers right now. Check: restart. The uptime it reports puts the last restart about 3 days 3 hours ago. Reading: 99% uptime over the last 5 full days. It was up 119 of 120 hours. Check: first contact. Rust Metrics logged it on 23 October 2026.

Settings and map

What settings and rules apply on DonkeyPunch?

No gather rate appears in the name: DonkeyPunch. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on DonkeyPunch?

Size 3,800 and seed 50000: the game generates the procedural map on DonkeyPunch from them. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

What do you do to join DonkeyPunch?

Press F1 in Rust and enter client.connect 157.85.93.213:28161. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp120,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp120
Max players 120 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.