tlmm
Online 157.85.93.18:29815 checked 8m ago
Server instruments
last reading Thu 11:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 126 · below 20 is lag, below 10 is badEntities
48 h range 47,480–50,167 · memory 4,912 MBUptime
6 days 9 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 21% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 18:05 UTC10d ago | 1 | – | running | 0 |
| Fri 2 Oct, 22:43 UTC26d ago | 1 | halved by day 11 | 15.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 507/550
- 422/450
- 63/250
- 67/250
- 55/100
- 169/200
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on tlmm?
The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. By day 11 it fell below half when it didn't.
What wipe timing does tlmm follow?
To tell the rhythm of tlmm, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 10 days 19 hours ago.
Tags
How should you read the tags on tlmm?
These are the tags tlmm publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp75 (Max players): 75 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show tlmm?
These Rust Metrics lists carry tlmm: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
What position does tlmm hold among Rust servers?
Ranking for tlmm: #4,733 on seven-day player hours, top 21% of all ranked servers.
What player count does tlmm carry?
Current headcount on tlmm: 0 players, 75 slots available. Check: players over seven days. Average 0, peak 1. The last 48 hours peaked at 18:00 UTC, averaging 1 players at that hour.
Server details
Where does tlmm sit?
No region tag on tlmm. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 157.85.93.18:29815.
What Rust version is tlmm on?
Reading: tlmm, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on tlmm within range?
Over the last 48 hours the average was 176 server fps; the floor was 126. Peak entity count: 50,167. Buildings, deployables and all else included. Memory peak: 4,990 MB. Expect lag when fps falls and entities climb.
How reliable is tlmm, and is it online now?
Check: connection. tlmm is online at this moment. By its reported uptime, the last restart was roughly 6 days 9 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 2 October 2026.
Map and rules
What rules does tlmm enforce, and what are its settings?
No gather rate appears in the name: tlmm. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.
What map is tlmm on?
Check: map. Procedural, size 3,000, seed 50000, generated by the game on tlmm. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
How can you get onto tlmm?
Press F1 in Rust and enter client.connect 157.85.93.18:29815. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.