RUST METRICSFlight deck · live data
Data live Servers11,652 Players32,618 Populated2,799 Fresh wipes 3 h77 Scan5 min
‹ All servers157.85.93.148:23848
Online Full Queue Fresh wipe Wipe due No query

A Shockbyte Rust Server

Online 157.85.93.148:23848 checked 14m ago

COM 1 · connect

Server instruments

last reading Thu 03:00 UTC
0 8 16 25 33 PAX 0 /33

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 233 SERVER FPS

Server fps

48 h low 225 · below 20 is lag, below 10 is bad
0 5 10 15 20 ENT 4,210 ×1000

Entities

48 h range 2,322–4,620 · memory 2,008 MB
1239 ET SINCE RESTART 2D 22H

Uptime

2 days 22 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,349top 69%
Last wipe2d agono schedule published
Next wipe–too few wipes seen yet
Memory2,008MBat the last reading
REC 1

Players

AveragePeak
0123405:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040005:0014:0023:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 04:41 UTC2d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on A Shockbyte Rust Server when wipe day comes?

The busiest point of its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.

How often does A Shockbyte Rust Server wipe, and when?

To tell the rhythm of A Shockbyte Rust Server, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 2 days 23 hours ago the current world was made.

Lists and filters

Which tags does A Shockbyte Rust Server carry, and what do they mean?

These are the tags A Shockbyte Rust Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp33 (Max players): Slots: 33; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show A Shockbyte Rust Server?

These Rust Metrics lists carry A Shockbyte Rust Server: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

Where does A Shockbyte Rust Server sit in the rankings?

Ranking for A Shockbyte Rust Server: #15,349 on seven-day player hours, top 69% of all ranked servers.

How full does A Shockbyte Rust Server get?

0 of 33 slots are filled on A Shockbyte Rust Server right now. Seven-day reading: 0 players on average.

Server details

Where does A Shockbyte Rust Server sit?

Reading: location. A Shockbyte Rust Server gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 157.85.93.148:23848.

What Rust version is A Shockbyte Rust Server on?

Reading: A Shockbyte Rust Server, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.

Is performance on A Shockbyte Rust Server within range?

Over the last 48 hours the average was 237 server fps; the floor was 225. Peak entity count: 4,620. Buildings, deployables and all else included. Check: memory. Peak use was 2,421 MB. Lag, as players feel it, is low fps plus a climbing entity count.

Is A Shockbyte Rust Server up, and how often does it stay up?

Reading: online. A Shockbyte Rust Server answers right now. Check: restart. The uptime it reports puts the last restart about 2 days 22 hours ago. Uptime for the last 5 full days: 119 of 120 hours, or 99%. Reading: first seen 23 October 2026, recorded by Rust Metrics.

Rules and settings

How is A Shockbyte Rust Server configured, and what rules are in force?

No gather rate appears in the name: A Shockbyte Rust Server. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. Listing: Community server. VAC is off. That is Valve's anti-cheat.

Which map is live on A Shockbyte Rust Server?

From seed 2026171020, the game generates the procedural map on A Shockbyte Rust Server. Its size is 1,111. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Connection

How can you get onto A Shockbyte Rust Server?

To join: start Rust, press F1 and type client.connect 157.85.93.148:23848. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp33,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp33
Max players Slots: 33.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.