A Shockbyte Rust Server
Online 157.85.92.178:26857 checked 10m ago
Server instruments
last reading Thu 00:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 223 · below 20 is lag, below 10 is badEntities
48 h range 6,010–8,195 · memory 2,257 MBUptime
2 days 11 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 196/250
- 119/200
- 23/250
- 11/250
- 23/100
- 28/225
Quick answers
from the figures on this pageReset cycle
How often does A Shockbyte Rust Server wipe, and when?
To tell the rhythm of A Shockbyte Rust Server, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 19 days 1 hours ago.
Tag meanings
Which tags does A Shockbyte Rust Server carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp75 (Max players): The server holds 75 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167398 (Build): Game build reading: 167398; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty from A Shockbyte Rust Server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does A Shockbyte Rust Server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry A Shockbyte Rust Server: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does A Shockbyte Rust Server sit in the rankings?
Ranking for A Shockbyte Rust Server: #15,349 on seven-day player hours, top 69% of all ranked servers.
How full does A Shockbyte Rust Server get?
0 of 75 slots are filled on A Shockbyte Rust Server right now. A seven-day average of 0 players is the reading.
Operator and location
Where does A Shockbyte Rust Server sit?
Reading: location. A Shockbyte Rust Server gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 157.85.92.178:26857.
What Rust version is A Shockbyte Rust Server on?
Reading: A Shockbyte Rust Server, Rust network protocol 2634 and build 167398, Linux. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on A Shockbyte Rust Server within range?
Check: fps. Average 235 server fps over the last 48 hours, low of 223. Within range. Check: entities. The peak was 8,195, counting buildings, deployables and the rest of the world. Memory peak: 2,551 MB. Lag, as players feel it, is low fps plus a climbing entity count.
What is the uptime on A Shockbyte Rust Server, and is it online?
Check: connection. A Shockbyte Rust Server is online at this moment. Check: restart. The uptime it reports puts the last restart about 2 days 11 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 10 October 2026, recorded by Rust Metrics.
Rules and settings
How is A Shockbyte Rust Server configured, and what rules are in force?
No gather rate appears in the name: A Shockbyte Rust Server. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.
What map is A Shockbyte Rust Server on?
From seed 50000, the game generates the procedural map on A Shockbyte Rust Server. Its size is 1,500. View it on RustMaps from this page: matching size and seed give an identical map.
Join
What do you do to join A Shockbyte Rust Server?
Press F1 in Rust and enter client.connect 157.85.92.178:26857. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.