RUST METRICSFlight deck · live data
Data live Servers11,614 Players33,332 Populated2,810 Fresh wipes 3 h68 Scan5 min
‹ All servers157.85.92.131:26044
Online Full Queue Fresh wipe Wipe due No query

A Shockbyte Rust Server

Online 157.85.92.131:26044 checked 7m ago

COM 1 · connect

Server instruments

last reading Thu 05:00 UTC
0 19 38 56 75 PAX 0 /75

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 237 SERVER FPS

Server fps

48 h low 220 · below 20 is lag, below 10 is bad
0 10 20 30 40 ENT 30,000 ×1000

Entities

48 h range 28,000–31,000 · memory 2,761 MB
1239 ET SINCE RESTART 2D 16H

Uptime

2 days 16 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,341top 69%
Last wipe23d agono schedule published
Next wipe–too few wipes seen yet
Memory2,761MBat the last reading
REC 1

Players

AveragePeak
0123407:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 20:16 UTC23d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on A Shockbyte Rust Server when wipe day comes?

At their busiest, its recent wipes drew 0 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.

How often does A Shockbyte Rust Server wipe, and when?

Its rhythm cannot be told from the wipes of A Shockbyte Rust Server on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 23 days 10 hours ago the current world was made.

Tag meanings

Which tags does A Shockbyte Rust Server carry, and what do they mean?

These are the tags A Shockbyte Rust Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp75 (Max players): Slots: 75; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs169075 (Build): Game build reading: 169075; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show A Shockbyte Rust Server?

These Rust Metrics lists carry A Shockbyte Rust Server: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does A Shockbyte Rust Server sit in the rankings?

Player hours over seven days put A Shockbyte Rust Server at #15,341, in the top 69% of all ranked servers.

How full does A Shockbyte Rust Server get?

Current headcount on A Shockbyte Rust Server: 0 players, 75 slots available. Seven-day reading: 0 players on average.

Server details

Where does A Shockbyte Rust Server sit?

No region tag on A Shockbyte Rust Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 157.85.92.131:26044.

What Rust version is A Shockbyte Rust Server on?

Version check: Rust network protocol 2635 and build 169075 on Linux, run by A Shockbyte Rust Server. To get in, your game needs the same protocol; Steam applies the update.

How does A Shockbyte Rust Server perform?

Check: fps. Average 232 server fps over the last 48 hours, low of 220. Within range. Reading: 31,000 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 3,313 MB. Expect lag when fps falls and entities climb.

How reliable is A Shockbyte Rust Server, and is it online now?

Reading: online. A Shockbyte Rust Server answers right now. Reading: uptime. About 2 days 16 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.

Settings and map

How is A Shockbyte Rust Server configured, and what rules are in force?

Check: gather rate. The name A Shockbyte Rust Server does not state one. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on A Shockbyte Rust Server?

Size 2,500 and seed 50000: the game generates the procedural map on A Shockbyte Rust Server from them. View it on RustMaps from this page: matching size and seed give an identical map.

How to join

How can you get onto A Shockbyte Rust Server?

Press F1 in Rust and enter client.connect 157.85.92.131:26044. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,gmrust,cs169075,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp75
Max players Slots: 75.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs169075
Build Game build reading: 169075.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.