RUST METRICSFlight deck · live data
Data live Servers11,834 Players76,849 Populated3,824 Fresh wipes 3 h147 Scan5 min
‹ All servers157.85.91.192:24534
Offline Full Queue Fresh wipe Wipe due No query

A Shockbyte Rust Server

Offline 157.85.91.192:24534 checked 24d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 10 20 30 40 PAX 0 /40

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,973top 70%
Last wipe43d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep2 Oct6 Oct10 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does A Shockbyte Rust Server follow?

The rhythm of A Shockbyte Rust Server's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 43 days 21 hours ago the current world was made.

Tags

How should you read the tags on A Shockbyte Rust Server?

Tags published by A Shockbyte Rust Server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): The server runs game build 163794; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does A Shockbyte Rust Server appear in Rust Metrics lists and filters?

These Rust Metrics lists carry A Shockbyte Rust Server: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

What position does A Shockbyte Rust Server hold among Rust servers?

Ranking for A Shockbyte Rust Server: #15,973 on seven-day player hours, top 70% of all ranked servers.

How full does A Shockbyte Rust Server get?

Status for A Shockbyte Rust Server: offline. Last seen 24 days 16 hours ago.

Server

What location is A Shockbyte Rust Server hosted in?

Reading: location. A Shockbyte Rust Server gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 157.85.91.192:24534.

What Rust version is A Shockbyte Rust Server on?

Reading: A Shockbyte Rust Server, Rust network protocol 2633 and build 163794, Linux. To get in, your game needs the same protocol; Steam applies the update.

Is A Shockbyte Rust Server up, and how often does it stay up?

A Shockbyte Rust Server reports offline. The last reading came 24 days 16 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Map and rules

How is A Shockbyte Rust Server configured, and what rules are in force?

Reading the name gives no gather rate for A Shockbyte Rust Server. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Community server. VAC is on. That is Valve's anti-cheat.

What map is A Shockbyte Rust Server on?

Check: map. Procedural, size 1,500, seed 50000, generated by the game on A Shockbyte Rust Server. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Connection

How can you get onto A Shockbyte Rust Server?

Check: join. Open Rust, press F1, then enter client.connect 157.85.91.192:24534. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp40,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp40
Max players The server holds 40 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2633
Protocol Your game must run protocol 2633 to get in.
cs163794
Build The server runs game build 163794.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.