Marlin's Domain
Online 157.85.91.153:22188 checked 7m ago
Server instruments
last reading Wed 03:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 216 · below 20 is lag, below 10 is badEntities
48 h range 16,953–19,172 · memory 2,883 MBUptime
8 days 1 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 02:02 UTC8d ago | 1 | – | running | 0 |
| Fri 16 Oct, 21:00 UTC11d ago | 1 | held half | 3.2 days | 0 |
| Fri 2 Oct, 22:24 UTC25d ago | 5 | halved by day 1 | 13.9 days | 0 |
| Sun 27 Sep, 22:38 UTC30d ago | 1 | halved by day 2 | 5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 242/250
- 14/250
- 21/250
- 151/200
- 60/200
- 34/100
Quick answers
from the figures on this pageWipe schedule
What happens on Marlin's Domain when wipe day comes?
The busiest point of its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 0 hours. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. It fell below half by day 1.5 when it didn't.
What wipe timing does Marlin's Domain follow?
No next wipe can be predicted for Marlin's Domain, which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 8 days 3 hours ago.
Lists and filters
Which tags does Marlin's Domain carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set from Marlin's Domain. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Marlin's Domain appear in Rust Metrics lists and filters?
On Rust Metrics, Marlin's Domain sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
Where does Marlin's Domain sit in the rankings?
Player hours over seven days put Marlin's Domain at #15,423, in the top 69% of all ranked servers.
What is the population on Marlin's Domain?
Current headcount on Marlin's Domain: 0 players, 10 slots available. A seven-day average of 0 players is the reading.
Server details
What location is Marlin's Domain hosted in?
Reading: location. Marlin's Domain gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 157.85.91.153:22188.
What Rust version is Marlin's Domain on?
Reading: Marlin's Domain, Rust network protocol 2634 and build 167781, Linux. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for Marlin's Domain?
Check: fps. Average 234 server fps over the last 48 hours, low of 216. Within range. Check: entities. The peak was 19,172, counting buildings, deployables and the rest of the world. Memory peak: 3,542 MB. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on Marlin's Domain, and is it online?
Marlin's Domain reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 8 days 1 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Settings and map
How is Marlin's Domain configured, and what rules are in force?
Check: gather rate. The name Marlin's Domain does not state one. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.
What map is Marlin's Domain on?
Check: map. Procedural, size 2,000, seed 1734214, generated by the game on Marlin's Domain. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
How do you connect to Marlin's Domain?
To join: start Rust, press F1 and type client.connect 157.85.91.153:22188. Or press Launch Rust here and Steam opens the game and connects you.