Shockbyte Test Server
Offline 157.85.91.138:29090 checked 23d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 448/500
- 454/475
- 984/1000
- 67/100
- 998/1000
- 22/250
Quick answers
from the figures on this pageWipe timing
How often does Shockbyte Test Server wipe, and when?
The rhythm of Shockbyte Test Server's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 50 days ago the current world was made.
Tag meanings
How should you read the tags on Shockbyte Test Server?
These are the tags Shockbyte Test Server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp16 (Max players): The server holds 16 slots; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): Game build reading: 165217; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Shockbyte Test Server?
Rust Metrics lists featuring Shockbyte Test Server: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does Shockbyte Test Server sit in the rankings?
Ranking for Shockbyte Test Server: #15,993 on seven-day player hours, top 71% of all ranked servers.
What player count does Shockbyte Test Server carry?
Reading for Shockbyte Test Server: offline at this moment; last seen 23 days 1 hours ago.
Server
Which location does Shockbyte Test Server run from?
Reading: location. Shockbyte Test Server gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 157.85.91.138:29090.
What Rust version is Shockbyte Test Server on?
Version check: Rust network protocol 2633 and build 165217 on Linux, run by Shockbyte Test Server. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Shockbyte Test Server, and is it online?
Reading: offline. Shockbyte Test Server last answered 23 days 1 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 13 September 2026.
Map and rules
What rules does Shockbyte Test Server enforce, and what are its settings?
Check: gather rate. The name Shockbyte Test Server does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. VAC is on. That is Valve's anti-cheat.
Which map is live on Shockbyte Test Server?
Size 1,500 and seed 50000: the game generates the procedural map on Shockbyte Test Server from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
How do you connect to Shockbyte Test Server?
To join: start Rust, press F1 and type client.connect 157.85.91.138:29090. Or press Launch Rust here and Steam opens the game and connects you.