RUST METRICSFlight deck · live data
Data live Servers11,829 Players89,289 Populated4,008 Fresh wipes 3 h18 Scan5 min
‹ All servers157.85.90.99:25982
Offline Full Queue Fresh wipe Wipe due No query

FR1DGE PvE Test

Offline 157.85.90.99:25982 checked 16d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 1.5 3 4.5 6 PAX 0 /6

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,519top 71%
Last wipe54d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct7 Oct13 Oct19 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

How often does FR1DGE PvE Test wipe, and when?

Its rhythm cannot be told from the wipes of FR1DGE PvE Test on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 54 days 22 hours ago the current world was made.

Lists and filters

How should you read the tags on FR1DGE PvE Test?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp6 (Max players): The server holds 6 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): The server runs game build 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty from FR1DGE PvE Test. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show FR1DGE PvE Test?

These Rust Metrics lists carry FR1DGE PvE Test: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

What position does FR1DGE PvE Test hold among Rust servers?

Ranking for FR1DGE PvE Test: #15,519 on seven-day player hours, top 71% of all ranked servers.

How full does FR1DGE PvE Test get?

Status for FR1DGE PvE Test: offline. Last seen 16 days 5 hours ago.

Server details

Where does FR1DGE PvE Test sit?

Reading: location. FR1DGE PvE Test gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 157.85.90.99:25982.

What Rust version is FR1DGE PvE Test on?

Reading: FR1DGE PvE Test, Rust network protocol 2633 and build 165217, Linux. To get in, your game needs the same protocol; Steam applies the update.

How reliable is FR1DGE PvE Test, and is it online now?

FR1DGE PvE Test reports offline. The last reading came 16 days 5 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Rules and settings

What settings and rules apply on FR1DGE PvE Test?

No gather rate appears in the name: FR1DGE PvE Test. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on FR1DGE PvE Test?

Size 2,800 and seed 1: the game generates the procedural map on FR1DGE PvE Test from them. The map repeats when size and seed match. Open it on RustMaps from this page.

Join

How can you get onto FR1DGE PvE Test?

To join: start Rust, press F1 and type client.connect 157.85.90.99:25982. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp6,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp6
Max players The server holds 6 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2633
Protocol Your game must run protocol 2633 to get in.
cs165217
Build The server runs game build 165217.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.