A Shockbyte Rust Server
Offline 157.85.90.89:20989 checked 1d ago
Server instruments
last reading Tue 11:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 232 · below 20 is lag, below 10 is badEntities
48 h range 5,862–8,223 · memory 1,706 MBUptime
5 h 11 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 199/250
- 176/200
- 14/250
- 16/250
- 18/100
- 100/200
Quick answers
from the figures on this pageWipe schedule
What wipe timing does A Shockbyte Rust Server follow?
Its rhythm cannot be told from the wipes of A Shockbyte Rust Server on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 2 days 1 hours ago.
Tags
How should you read the tags on A Shockbyte Rust Server?
Tags published by A Shockbyte Rust Server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): 40 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does A Shockbyte Rust Server appear in Rust Metrics lists and filters?
Rust Metrics lists featuring A Shockbyte Rust Server: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Occupancy
What position does A Shockbyte Rust Server hold among Rust servers?
Ranking for A Shockbyte Rust Server: #15,341 on seven-day player hours, top 69% of all ranked servers.
How full does A Shockbyte Rust Server get?
A Shockbyte Rust Server is not responding; status offline, last seen 43 hours ago. Seven-day reading: 0 players on average.
Operator and location
Where does A Shockbyte Rust Server sit?
No region tag on A Shockbyte Rust Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 157.85.90.89:20989.
What Rust version is A Shockbyte Rust Server on?
Reading: A Shockbyte Rust Server, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.
Is performance on A Shockbyte Rust Server within range?
Reading: 238 server fps on average across the last 48 hours. It never dropped below 232. Peak entity count: 8,223. Buildings, deployables and all else included. Memory peak: 1,946 MB. Expect lag when fps falls and entities climb.
How reliable is A Shockbyte Rust Server, and is it online now?
Reading: offline. A Shockbyte Rust Server last answered 43 hours ago. Reading: uptime. About 5 hours ago it restarted, on its own count. Uptime for the last 1 full day: 0 of 24 hours, or 0%. Reading: first seen 27 October 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on A Shockbyte Rust Server?
Reading the name gives no gather rate for A Shockbyte Rust Server. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.
What map is A Shockbyte Rust Server on?
Check: map. Procedural, size 1,500, seed 50000, generated by the game on A Shockbyte Rust Server. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
How do you connect to A Shockbyte Rust Server?
To join: start Rust, press F1 and type client.connect 157.85.90.89:20989. Or press Launch Rust here and Steam opens the game and connects you.