Vanilla PvE and Chill
Online 157.85.90.70:28015 checked 11m ago
Server instruments
last reading Tue 19:00 UTCPlayers now
100% full 7-day avg7-day peak 2, past the slotsServer fps
48 h low 90 · below 20 is lag, below 10 is badEntities
48 h range 129,154–139,945 · memory 3,380 MBUptime
0 h 0 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 18:57 UTC1h ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 46/200
- 44/200
- 28/200
- 8/200
- 17/150
- 20/100
Quick answers
from the figures on this pageWipe schedule
When does Vanilla PvE and Chill wipe?
To tell the rhythm of Vanilla PvE and Chill, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 1 hours ago.
Tags
Which tags does Vanilla PvE and Chill carry, and what do they mean?
Tags published by Vanilla PvE and Chill, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): 1 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs169387 (Build): Game build reading: 169387; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Vanilla PvE and Chill?
On Rust Metrics, Vanilla PvE and Chill sits in these lists: Rust community servers: live readings, Rust PvE servers and Vanilla Rust servers, live. Reading: server list filters. It comes up under Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: Vanilla ^v and PvE ^p; Group limit: 5 or more; Last wipe: In the last 24 hours.
Occupancy
What position does Vanilla PvE and Chill hold among Rust servers?
Player hours over seven days put Vanilla PvE and Chill at #7,133, in the top 32% of all ranked servers.
What player count does Vanilla PvE and Chill carry?
Current headcount on Vanilla PvE and Chill: 1 players, 1 slots available. Seven-day check: 1 players on average. Peak reading: 2. The last 48 hours peaked at 21:00 UTC, averaging 1 players at that hour.
Server details
Which location does Vanilla PvE and Chill run from?
No region tag on Vanilla PvE and Chill. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 157.85.90.70:28015.
What Rust version is Vanilla PvE and Chill on?
Reading: Vanilla PvE and Chill, Rust network protocol 2635 and build 169387, Linux. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for Vanilla PvE and Chill?
Reading: 114 server fps on average across the last 48 hours. It never dropped below 90. Peak entity count: 139,945. Buildings, deployables and all else included. Reading: 3,969 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
Is Vanilla PvE and Chill up, and how often does it stay up?
Check: connection. Vanilla PvE and Chill is online at this moment. Check: restart. The uptime it reports puts the last restart about 1 hours ago. Reading: 8% uptime over the last 1 full day. It was up 2 of 24 hours. Reading: first seen 25 October 2026, recorded by Rust Metrics.
Map and rules
What rules does Vanilla PvE and Chill enforce, and what are its settings?
No gather rate appears in the name: Vanilla PvE and Chill. No limit is set beyond the default. Groups take up to 8 players. The mode is pve. Note the following: fighting between players is off. Under Community in the server browser you will find it. The server calls itself vanilla, with this meaning: rates, kits and rules are exactly as Facepunch ships them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Vanilla PvE and Chill?
Check: map. Procedural, size 5,000, seed 50000, generated by the game on Vanilla PvE and Chill. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
How do you connect to Vanilla PvE and Chill?
Press F1 in Rust and enter client.connect 157.85.90.70:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. Check: slots. It is full right now; a queue is likely.