RUST METRICSFlight deck · live data
Data live Servers11,636 Players31,247 Populated2,768 Fresh wipes 3 h72 Scan5 min
‹ All servers157.85.90.246:24003
Online Full Queue Fresh wipe Wipe due No query

A Shockbyte Rust Server

Online 157.85.90.246:24003 checked 11m ago

COM 1 · connect

Server instruments

last reading Thu 04:00 UTC
0 0.2 0.5 0.8 1 PAX 0 /1

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 249 SERVER FPS

Server fps

48 h low 233 · below 20 is lag, below 10 is bad
0 5 10 15 20 ENT 6,002 ×1000

Entities

48 h range 5,968–8,283 · memory 3,370 MB
1239 ET SINCE RESTART 17D 10H

Uptime

17 days 10 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,351top 69%
Last wipe17d agono schedule published
Next wipe–no wipe seen yet
Memory3,370MBat the last reading
REC 1

Players

AveragePeak
0123406:0015:0000:0009:0019:0004:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040006:0015:0000:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct15 Oct18 Oct22 Oct25 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does A Shockbyte Rust Server follow?

Its rhythm cannot be told from the wipes of A Shockbyte Rust Server on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 17 days 11 hours ago.

Lists and filters

Which tags does A Shockbyte Rust Server carry, and what do they mean?

These are the tags A Shockbyte Rust Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): Slots: 1; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167398 (Build): Game build reading: 167398; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does A Shockbyte Rust Server appear in Rust Metrics lists and filters?

These Rust Metrics lists carry A Shockbyte Rust Server: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

Where does A Shockbyte Rust Server sit in the rankings?

Ranking for A Shockbyte Rust Server: #15,351 on seven-day player hours, top 69% of all ranked servers.

What player count does A Shockbyte Rust Server carry?

0 of 1 slots are filled on A Shockbyte Rust Server right now. Check: player average. 0 over the last seven days.

Operator and location

Which location does A Shockbyte Rust Server run from?

No region comes from A Shockbyte Rust Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 157.85.90.246:24003.

What Rust version is A Shockbyte Rust Server on?

Version check: Rust network protocol 2634 and build 167398 on Linux, run by A Shockbyte Rust Server. To get in, your game needs the same protocol; Steam applies the update.

What is the performance reading for A Shockbyte Rust Server?

Check: fps. Average 245 server fps over the last 48 hours, low of 233. Within range. Reading: 8,283 entities at the highest. That covers buildings, deployables and everything else. Reading: 3,457 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.

What is the uptime on A Shockbyte Rust Server, and is it online?

Reading: online. A Shockbyte Rust Server answers right now. By its reported uptime, the last restart was roughly 17 days 10 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 11 October 2026.

Rules and settings

How is A Shockbyte Rust Server configured, and what rules are in force?

Check: gather rate. The name A Shockbyte Rust Server does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.

What map is A Shockbyte Rust Server on?

From seed 50000, the game generates the procedural map on A Shockbyte Rust Server. Its size is 1,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Connection

What do you do to join A Shockbyte Rust Server?

Check: join. Open Rust, press F1, then enter client.connect 157.85.90.246:24003. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp1
Max players Slots: 1.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167398
Build Game build reading: 167398.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.