RUST METRICSFlight deck · live data
Data live Servers11,615 Players36,116 Populated2,895 Fresh wipes 3 h68 Scan5 min
‹ All servers157.85.90.242:29261
Offline Full Queue Fresh wipe Wipe due No query

A Shockbyte Rust Server

Offline 157.85.90.242:29261 checked 8d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 31 62 94 125 PAX 0 /125

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,425top 69%
Last wipe173d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct22 Oct23 Oct25 Oct26 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What wipe timing does A Shockbyte Rust Server follow?

Its rhythm cannot be told from the wipes of A Shockbyte Rust Server on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 173 days 11 hours ago the current world was made.

Lists and filters

How should you read the tags on A Shockbyte Rust Server?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp125 (Max players): 125 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2625 (Protocol): Your game must run protocol 2625 to get in; cs152489 (Build): Game build reading: 152489; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty from A Shockbyte Rust Server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show A Shockbyte Rust Server?

Rust Metrics lists featuring A Shockbyte Rust Server: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

Where does A Shockbyte Rust Server sit in the rankings?

Ranking for A Shockbyte Rust Server: #15,425 on seven-day player hours, top 69% of all ranked servers.

What player count does A Shockbyte Rust Server carry?

A Shockbyte Rust Server is not responding; status offline, last seen 8 days 2 hours ago.

Server

Which location does A Shockbyte Rust Server run from?

Reading: location. A Shockbyte Rust Server gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 157.85.90.242:29261.

What Rust version is A Shockbyte Rust Server on?

Reading: A Shockbyte Rust Server, Rust network protocol 2625 and build 152489, Linux. Check: protocol. To join, your game must match; Steam handles the update.

Is A Shockbyte Rust Server up, and how often does it stay up?

Reading: offline. A Shockbyte Rust Server last answered 8 days 2 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 20 October 2026, recorded by Rust Metrics.

Rules and settings

How is A Shockbyte Rust Server configured, and what rules are in force?

Check: gather rate. The name A Shockbyte Rust Server does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.

Which map is live on A Shockbyte Rust Server?

Size 1,500 and seed 50000: the game generates the procedural map on A Shockbyte Rust Server from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Connection

What do you do to join A Shockbyte Rust Server?

Press F1 in Rust and enter client.connect 157.85.90.242:29261. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp125,ptrak,$r?,v2625,gmrust,cs152489,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp125
Max players 125 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2625
Protocol Your game must run protocol 2625 to get in.
cs152489
Build Game build reading: 152489.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.