A Shockbyte Rust Server
Online 157.85.89.250:28560 checked 12m ago
Server instruments
last reading Thu 07:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 195 · below 20 is lag, below 10 is badEntities
48 h range 89,437–92,111 · memory 4,139 MBUptime
2 days 12 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 41% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 23:13 UTC15d ago | 1 | – | running | 0 |
| Sun 4 Oct, 18:29 UTC24d ago | 1 | halved by day 1 | 9.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 297/300
- 290/250
- 24/250
- 21/250
- 39/100
- 118/200
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on A Shockbyte Rust Server?
At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. When it didn't hold, by day 1 it fell below half.
What wipe timing does A Shockbyte Rust Server follow?
The rhythm of A Shockbyte Rust Server's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 15 days 9 hours ago.
Lists and filters
How should you read the tags on A Shockbyte Rust Server?
These are the tags A Shockbyte Rust Server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp60 (Max players): 60 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does A Shockbyte Rust Server appear in Rust Metrics lists and filters?
Rust Metrics lists featuring A Shockbyte Rust Server: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does A Shockbyte Rust Server sit in the rankings?
Ranking for A Shockbyte Rust Server: #9,225 on seven-day player hours, top 41% of all ranked servers.
What is the population on A Shockbyte Rust Server?
0 of 60 slots are filled on A Shockbyte Rust Server right now. Check: players over seven days. Average 0, peak 1.
Operator and location
Which location does A Shockbyte Rust Server run from?
Reading: location. A Shockbyte Rust Server gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 157.85.89.250:28560.
What Rust version is A Shockbyte Rust Server on?
Rust network protocol 2635 and build 168909 on Linux is the build A Shockbyte Rust Server runs. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for A Shockbyte Rust Server?
Check: fps. Average 221 server fps over the last 48 hours, low of 195. Within range. Check: entities. The peak was 92,111, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 4,139 MB. Expect lag when fps falls and entities climb.
How reliable is A Shockbyte Rust Server, and is it online now?
Check: connection. A Shockbyte Rust Server is online at this moment. Reading: uptime. About 2 days 12 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 4 October 2026.
Rules and settings
What rules does A Shockbyte Rust Server enforce, and what are its settings?
No gather rate appears in the name: A Shockbyte Rust Server. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.
What map is A Shockbyte Rust Server on?
Check: map. Procedural, size 4,000, seed 8746516, generated by the game on A Shockbyte Rust Server. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
What do you do to join A Shockbyte Rust Server?
Press F1 in Rust and enter client.connect 157.85.89.250:28560. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.