A Shockbyte Rust Server
Offline 157.85.89.136:28015 checked 1d ago
Server instruments
last reading Tue 04:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 124 · below 20 is lag, below 10 is badEntities
48 h range 110,044–121,126 · memory 4,073 MBUptime
11 h 8 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 6% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 15, 20 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 16:40 UTC1d ago | – | – | running | 0 |
| Sat 24 Oct, 04:12 UTC4d ago | 15 | held half | 2.5 days | 5 |
| Thu 22 Oct, 14:08 UTC5d ago | 23 | – | 1.6 days | 1 |
| Sun 18 Oct, 12:57 UTC9d ago | 19 | held half | 4 days | 8 |
| Wed 14 Oct, 22:00 UTC13d ago | 18 | held half | 3.6 days | 6 |
| Sun 11 Oct, 11:41 UTC16d ago | 26 | held half | 3.4 days | 3 |
| Thu 8 Oct, 15:00 UTC19d ago | 18 | held half | 2.9 days | 2 |
| Mon 5 Oct, 14:25 UTC22d ago | 16 | held half | 3 days | 3 |
| Fri 2 Oct, 14:18 UTC25d ago | 15 | held half | 3 days | 1 |
| Thu 1 Oct, 21:48 UTC FW26d ago | 15 | – | 0.7 days | 0 |
| Mon 28 Sep, 14:54 UTC29d ago | 16 | halved by day 2 | 3.3 days | 4 |
| Thu 24 Sep, 14:24 UTC33d ago | 18 | halved by day 2 | 4 days | 3 |
| Mon 21 Sep, 14:35 UTC36d ago | 13 | held half | 3 days | 2 |
| Thu 17 Sep, 14:20 UTC40d ago | 14 | held half | 4 days | 1 |
| Mon 14 Sep, 14:34 UTC43d ago | 10 | held half | 3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 325/300
- 22/250
- 19/250
- 201/200
- 97/200
- 30/100
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on A Shockbyte Rust Server?
An average of 19 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 20 hours in. Above half that peak the crowd stayed until the next wipe in 100% of recent wipes.
What wipe timing does A Shockbyte Rust Server follow?
No next wipe can be predicted for A Shockbyte Rust Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 38 hours ago.
Tags
How should you read the tags on A Shockbyte Rust Server?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp75 (Max players): 75 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty from A Shockbyte Rust Server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does A Shockbyte Rust Server appear in Rust Metrics lists and filters?
Rust Metrics lists featuring A Shockbyte Rust Server: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Player count
What position does A Shockbyte Rust Server hold among Rust servers?
Ranking for A Shockbyte Rust Server: #1,418 on seven-day player hours, top 6% of all ranked servers.
What is the population on A Shockbyte Rust Server?
A Shockbyte Rust Server is not responding; status offline, last seen 26 hours ago. Check: players over seven days. Average 6, peak 23. Check: 48-hour peak. 15:00 UTC, 5 players on average.
Server details
Where does A Shockbyte Rust Server sit?
Reading: location. A Shockbyte Rust Server gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 157.85.89.136:28015.
What Rust version is A Shockbyte Rust Server on?
Rust network protocol 2635 and build 168909 on Linux is the build A Shockbyte Rust Server runs. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for A Shockbyte Rust Server?
Check: fps. Average 191 server fps over the last 48 hours, low of 124. Within range. Reading: 121,126 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 5,891 MB. Expect lag when fps falls and entities climb.
Is A Shockbyte Rust Server up, and how often does it stay up?
A Shockbyte Rust Server reports offline. The last reading came 26 hours ago. By its reported uptime, the last restart was roughly 11 hours ago. Uptime for the last 7 full days: 137 of 168 hours, or 82%. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
What rules does A Shockbyte Rust Server enforce, and what are its settings?
Reading the name gives no gather rate for A Shockbyte Rust Server. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.
What map is A Shockbyte Rust Server on?
Check: map. Procedural, size 4,500, seed 1057629265, generated by the game on A Shockbyte Rust Server. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
How can you get onto A Shockbyte Rust Server?
To join: start Rust, press F1 and type client.connect 157.85.89.136:28015. Or press Launch Rust here and Steam opens the game and connects you.