RUST METRICSFlight deck · live data
Data live Servers11,630 Players38,873 Populated2,981 Fresh wipes 3 h102 Scan5 min
‹ All servers157.85.89.136:28015
Offline Full Queue Fresh wipe Wipe due No query

A Shockbyte Rust Server

Offline 157.85.89.136:28015 checked 1d ago

COM 1 · connect

Server instruments

last reading Tue 04:00 UTC
0 19 38 56 75 PAX 0 /75

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 180 SERVER FPS

Server fps

48 h low 124 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 121,046 ×1000

Entities

48 h range 110,044–121,126 · memory 4,073 MB
1239 ET SINCE RESTART 11:08

Uptime

11 h 8 min since its last restart, at the last reading
7-day average6peak 23
Rank#1,418top 6%
Last wipe1d agono schedule published
Next wipe–no rhythm it keeps
Memory4,073MB48 h peak 7 players
REC 1

Players

AveragePeakWipe
0246808:0012:0016:0020:0000:0004:00Wiped Mon 26 Oct, 16:40 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
010020030040008:0012:0016:0020:0000:0004:00Wiped Mon 26 Oct, 16:40 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 6% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak19players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 24 OctThu 22 OctSun 18 Oct
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 15, 20 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 16:40 UTC1d ago – – running 0
Sat 24 Oct, 04:12 UTC4d ago 15 held half 2.5 days 5
Thu 22 Oct, 14:08 UTC5d ago 23 – 1.6 days 1
Sun 18 Oct, 12:57 UTC9d ago 19 held half 4 days 8
Wed 14 Oct, 22:00 UTC13d ago 18 held half 3.6 days 6
Sun 11 Oct, 11:41 UTC16d ago 26 held half 3.4 days 3
Thu 8 Oct, 15:00 UTC19d ago 18 held half 2.9 days 2
Mon 5 Oct, 14:25 UTC22d ago 16 held half 3 days 3
Fri 2 Oct, 14:18 UTC25d ago 15 held half 3 days 1
Thu 1 Oct, 21:48 UTC FW26d ago 15 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on A Shockbyte Rust Server?

An average of 19 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 20 hours in. Above half that peak the crowd stayed until the next wipe in 100% of recent wipes.

What wipe timing does A Shockbyte Rust Server follow?

No next wipe can be predicted for A Shockbyte Rust Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 38 hours ago.

Tags

How should you read the tags on A Shockbyte Rust Server?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp75 (Max players): 75 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty from A Shockbyte Rust Server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does A Shockbyte Rust Server appear in Rust Metrics lists and filters?

Rust Metrics lists featuring A Shockbyte Rust Server: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Player count

What position does A Shockbyte Rust Server hold among Rust servers?

Ranking for A Shockbyte Rust Server: #1,418 on seven-day player hours, top 6% of all ranked servers.

What is the population on A Shockbyte Rust Server?

A Shockbyte Rust Server is not responding; status offline, last seen 26 hours ago. Check: players over seven days. Average 6, peak 23. Check: 48-hour peak. 15:00 UTC, 5 players on average.

Server details

Where does A Shockbyte Rust Server sit?

Reading: location. A Shockbyte Rust Server gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 157.85.89.136:28015.

What Rust version is A Shockbyte Rust Server on?

Rust network protocol 2635 and build 168909 on Linux is the build A Shockbyte Rust Server runs. To get in, your game needs the same protocol; Steam applies the update.

What is the performance reading for A Shockbyte Rust Server?

Check: fps. Average 191 server fps over the last 48 hours, low of 124. Within range. Reading: 121,126 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 5,891 MB. Expect lag when fps falls and entities climb.

Is A Shockbyte Rust Server up, and how often does it stay up?

A Shockbyte Rust Server reports offline. The last reading came 26 hours ago. By its reported uptime, the last restart was roughly 11 hours ago. Uptime for the last 7 full days: 137 of 168 hours, or 82%. The first sighting on Rust Metrics was 13 September 2026.

Settings and map

What rules does A Shockbyte Rust Server enforce, and what are its settings?

Reading the name gives no gather rate for A Shockbyte Rust Server. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.

What map is A Shockbyte Rust Server on?

Check: map. Procedural, size 4,500, seed 1057629265, generated by the game on A Shockbyte Rust Server. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

How can you get onto A Shockbyte Rust Server?

To join: start Rust, press F1 and type client.connect 157.85.89.136:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp75
Max players 75 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.