RUST METRICSFlight deck · live data
Data live Servers11,831 Players94,092 Populated3,830 Fresh wipes 3 h503 Scan5 min
‹ All servers157.85.88.164:20314
Online Full Queue Fresh wipe Wipe due No query

A Shockbyte Rust Server

Online 157.85.88.164:20314 checked 11m ago

COM 1 · connect

Server instruments

last reading Thu 19:00 UTC
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 230 SERVER FPS

Server fps

48 h low 152 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 104,644 ×1000

Entities

48 h range 88,337–106,819 · memory 3,271 MB
1239 ET SINCE RESTART 03:18

Uptime

3 h 18 min since its last restart, at the last reading
7-day average0peak 3
Rank#8,884top 40%
Last wipe25d agono schedule published
Next wipe–too few wipes seen yet
Memory3,271MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75122:0007:0016:0001:0010:0019:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040022:0007:0016:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 23 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 05:32 UTC25d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on A Shockbyte Rust Server?

The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 23 hours.

What wipe timing does A Shockbyte Rust Server follow?

Its rhythm cannot be told from the wipes of A Shockbyte Rust Server on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 25 days 15 hours ago.

Lists and filters

Which tags does A Shockbyte Rust Server carry, and what do they mean?

Tags published by A Shockbyte Rust Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show A Shockbyte Rust Server?

On Rust Metrics, A Shockbyte Rust Server sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

Where does A Shockbyte Rust Server sit in the rankings?

Ranking for A Shockbyte Rust Server: #8,884 on seven-day player hours, top 40% of all ranked servers.

How full does A Shockbyte Rust Server get?

Current headcount on A Shockbyte Rust Server: 0 players, 10 slots available. Check: players over seven days. Average 0, peak 3. Average at the busiest hour was 1 players, at 01:00 UTC over the last 48 hours.

Server details

Which location does A Shockbyte Rust Server run from?

Reading: location. A Shockbyte Rust Server gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 157.85.88.164:20314.

What Rust version is A Shockbyte Rust Server on?

Rust network protocol 2635 and build 168909 on Linux is the build A Shockbyte Rust Server runs. To get in, your game needs the same protocol; Steam applies the update.

How does A Shockbyte Rust Server perform?

Check: fps. Average 211 server fps over the last 48 hours, low of 152. Within range. Peak entity count: 106,819. Buildings, deployables and all else included. Memory peak: 4,335 MB. Expect lag when fps falls and entities climb.

What is the uptime on A Shockbyte Rust Server, and is it online?

Check: connection. A Shockbyte Rust Server is online at this moment. Reading: uptime. About 3 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Settings and map

How is A Shockbyte Rust Server configured, and what rules are in force?

No gather rate appears in the name: A Shockbyte Rust Server. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.

What map is A Shockbyte Rust Server on?

Check: map. Procedural, size 4,250, seed 654621425, generated by the game on A Shockbyte Rust Server. The map repeats when size and seed match. Open it on RustMaps from this page.

Join

How can you get onto A Shockbyte Rust Server?

To join: start Rust, press F1 and type client.connect 157.85.88.164:20314. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players 10 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.