RUST METRICSFlight deck · live data
Data live Servers11,622 Players31,880 Populated2,774 Fresh wipes 3 h73 Scan5 min
‹ All servers157.85.88.147:27340
Offline Full Queue Fresh wipe Wipe due No query

A Shockbyte Rust Server 33

Offline 157.85.88.147:27340 checked 10d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 0 /1

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,281top 69%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct12 Oct19 Oct26 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap15.4 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctWed 16 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:37 UTC FW27d ago 0 – running 0
Wed 16 Sep, 06:54 UTC42d ago 0 – 15.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on A Shockbyte Rust Server 33?

At their busiest, its recent wipes drew 0 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.

How often does A Shockbyte Rust Server 33 wipe, and when?

To tell the rhythm of A Shockbyte Rust Server 33, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 27 days 12 hours ago the current world was made.

Tags

Which tags does A Shockbyte Rust Server 33 carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166494 (Build): The server runs game build 166494; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set from A Shockbyte Rust Server 33. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show A Shockbyte Rust Server 33?

On Rust Metrics, A Shockbyte Rust Server 33 sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

What position does A Shockbyte Rust Server 33 hold among Rust servers?

Player hours over seven days put A Shockbyte Rust Server 33 at #15,281, in the top 69% of all ranked servers.

What player count does A Shockbyte Rust Server 33 carry?

A Shockbyte Rust Server 33 is not responding; status offline, last seen 10 days ago.

Server details

What location is A Shockbyte Rust Server 33 hosted in?

Reading: location. A Shockbyte Rust Server 33 gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 157.85.88.147:27340.

What Rust version is A Shockbyte Rust Server 33 on?

Reading: A Shockbyte Rust Server 33, Rust network protocol 2634 and build 166494, Linux. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is A Shockbyte Rust Server 33, and is it online now?

Check: connection. A Shockbyte Rust Server 33 is offline at this moment. Last contact was 10 days ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 13 September 2026.

Rules and settings

How is A Shockbyte Rust Server 33 configured, and what rules are in force?

Reading the name gives no gather rate for A Shockbyte Rust Server 33. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.

What map is A Shockbyte Rust Server 33 on?

From seed 1, the game generates the procedural map on A Shockbyte Rust Server 33. Its size is 3,000. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

How can you get onto A Shockbyte Rust Server 33?

To join: start Rust, press F1 and type client.connect 157.85.88.147:27340. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp1
Max players The server holds 1 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Your game must run protocol 2634 to get in.
cs166494
Build The server runs game build 166494.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.