A Shockbyte Rust Server
Online 157.85.87.2:27572 checked 11m ago
Server instruments
last reading Wed 06:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 245 · below 20 is lag, below 10 is badEntities
48 h range 6,060–8,308 · memory 3,437 MBUptime
6 days 7 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 44% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 334/350
- 7/250
- 20/250
- 129/225
- 64/225
- 33/100
Quick answers
from the figures on this pageWipe timing
When does A Shockbyte Rust Server wipe?
The rhythm of A Shockbyte Rust Server's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 6 days 8 hours ago.
Lists and filters
Which tags does A Shockbyte Rust Server carry, and what do they mean?
These are the tags A Shockbyte Rust Server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): Slots: 40; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): The server runs game build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show A Shockbyte Rust Server?
On Rust Metrics, A Shockbyte Rust Server sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Player count
Where does A Shockbyte Rust Server sit in the rankings?
Ranking for A Shockbyte Rust Server: #9,693 on seven-day player hours, top 44% of all ranked servers.
What player count does A Shockbyte Rust Server carry?
0 of 40 slots are filled on A Shockbyte Rust Server right now. Seven-day check: 0 players on average. Peak reading: 2.
Operator and location
Which location does A Shockbyte Rust Server run from?
No region tag on A Shockbyte Rust Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 157.85.87.2:27572.
What Rust version is A Shockbyte Rust Server on?
Version check: Rust network protocol 2634 and build 167781 on Linux, run by A Shockbyte Rust Server. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for A Shockbyte Rust Server?
Reading: 254 server fps on average across the last 48 hours. It never dropped below 245. Reading: 8,308 entities at the highest. That covers buildings, deployables and everything else. Reading: 3,899 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
Is A Shockbyte Rust Server up, and how often does it stay up?
Reading: online. A Shockbyte Rust Server answers right now. Reading: uptime. About 6 days 7 hours ago it restarted, on its own count. Uptime for the last 6 full days: 144 of 144 hours, or 100%. Reading: first seen 21 October 2026, recorded by Rust Metrics.
Rules and settings
What rules does A Shockbyte Rust Server enforce, and what are its settings?
Check: gather rate. The name A Shockbyte Rust Server does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on A Shockbyte Rust Server?
From seed 50000, the game generates the procedural map on A Shockbyte Rust Server. Its size is 1,500. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
How do you connect to A Shockbyte Rust Server?
To join: start Rust, press F1 and type client.connect 157.85.87.2:27572. Or press Launch Rust here and Steam opens the game and connects you.