Red sun in the sky
Online 157.85.87.241:26318 checked 11m ago
Server instruments
last reading Tue 23:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 34 · below 20 is lag, below 10 is badEntities
48 h range 62,219–64,992 · memory 3,337 MBUptime
1 days 8 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:37 UTC FW26d ago | 1 | – | running | 0 |
| Sat 19 Sep, 10:09 UTC38d ago | 2 | halved by day 3 | 12.4 days | 0 |
| Fri 18 Sep, 21:13 UTC39d ago | 2 | – | 0.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 370/425
- 23/250
- 45/250
- 170/200
- 67/200
- 71/100
Quick answers
from the figures on this pageWipe schedule
What happens on Red sun in the sky when wipe day comes?
At their busiest, its recent wipes drew 2 players on average. Peak crowd on the latest wipe: 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. When it didn't hold, by day 3 it fell below half.
What wipe timing does Red sun in the sky follow?
There is no next wipe to predict: Red sun in the sky wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 26 days 5 hours ago.
Lists and filters
How should you read the tags on Red sun in the sky?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set from Red sun in the sky. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Red sun in the sky?
These Rust Metrics lists carry Red sun in the sky: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does Red sun in the sky hold among Rust servers?
Ranking for Red sun in the sky: #13,108 on seven-day player hours, top 59% of all ranked servers.
What player count does Red sun in the sky carry?
0 of 5 slots are filled on Red sun in the sky right now. Seven-day check: 0 players on average. Peak reading: 2. The last 48 hours peaked at 15:00 UTC, averaging 0 players at that hour.
Operator and location
Where does Red sun in the sky sit?
No region tag on Red sun in the sky. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 157.85.87.241:26318.
What Rust version is Red sun in the sky on?
Rust network protocol 2635 and build 168909 on Linux is the build Red sun in the sky runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for Red sun in the sky?
Reading: 113 server fps on average across the last 48 hours. It never dropped below 34. Peak entity count: 64,992. Buildings, deployables and all else included. Reading: 4,235 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
What is the uptime on Red sun in the sky, and is it online?
Check: connection. Red sun in the sky is online at this moment. Reading: uptime. About 32 hours ago it restarted, on its own count. Reading: 86% uptime over the last 7 full days. It was up 144 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Settings and map
What rules does Red sun in the sky enforce, and what are its settings?
Check: gather rate. The name Red sun in the sky does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.
Which map is live on Red sun in the sky?
Check: map. Procedural, size 3,500, seed 471471404, generated by the game on Red sun in the sky. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
What do you do to join Red sun in the sky?
Check: join. Open Rust, press F1, then enter client.connect 157.85.87.241:26318. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.