RUST METRICSFlight deck · live data
Data live Servers11,709 Players54,841 Populated3,244 Fresh wipes 3 h155 Scan5 min
‹ All servers157.85.87.217:27058
Offline Full Queue Fresh wipe Wipe due No query

A Shockbyte x Discord Production Rust Server

Offline 157.85.87.217:27058 checked 7d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 31 62 94 125 PAX 0 /125

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,452top 69%
Last wipe7d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What wipe timing does A Shockbyte x Discord Production Rust Server follow?

To tell the rhythm of A Shockbyte x Discord Production Rust Server, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 7 days 17 hours ago.

Tag meanings

How should you read the tags on A Shockbyte x Discord Production Rust Server?

These are the tags A Shockbyte x Discord Production Rust Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp125 (Max players): Slots: 125; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does A Shockbyte x Discord Production Rust Server appear in Rust Metrics lists and filters?

Rust Metrics lists featuring A Shockbyte x Discord Production Rust Server: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Occupancy

What position does A Shockbyte x Discord Production Rust Server hold among Rust servers?

Player hours over seven days put A Shockbyte x Discord Production Rust Server at #15,452, in the top 69% of all ranked servers.

What player count does A Shockbyte x Discord Production Rust Server carry?

Reading for A Shockbyte x Discord Production Rust Server: offline at this moment; last seen 7 days 17 hours ago.

Operator and location

Where does A Shockbyte x Discord Production Rust Server sit?

Reading: location. A Shockbyte x Discord Production Rust Server gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 157.85.87.217:27058.

What Rust version is A Shockbyte x Discord Production Rust Server on?

Rust network protocol 2634 and build 167781 on Linux is the build A Shockbyte x Discord Production Rust Server runs. Check: protocol. To join, your game must match; Steam handles the update.

Is A Shockbyte x Discord Production Rust Server up, and how often does it stay up?

Check: connection. A Shockbyte x Discord Production Rust Server is offline at this moment. Last contact was 7 days 17 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 21 October 2026.

Settings and map

What settings and rules apply on A Shockbyte x Discord Production Rust Server?

Reading the name gives no gather rate for A Shockbyte x Discord Production Rust Server. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.

Which map is live on A Shockbyte x Discord Production Rust Server?

Check: map. Procedural, generated by the game, on A Shockbyte x Discord Production Rust Server.

How to join

What do you do to join A Shockbyte x Discord Production Rust Server?

Press F1 in Rust and enter client.connect 157.85.87.217:27058. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp125,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp125
Max players Slots: 125.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167781
Build Build 167781.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.