Pavel_Smáža
Offline 157.85.87.118:22131 checked 1d ago
Server instruments
last reading Tue 19:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 176 · below 20 is lag, below 10 is badEntities
48 h range 44,315–46,537 · memory 2,703 MBUptime
15 h 4 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 03:03 UTC27d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 401/400
- 338/350
- 36/250
- 35/250
- 46/100
- 150/200
Quick answers
from the figures on this pageReset cycle
What happens on Pavel_Smáža when wipe day comes?
The busiest point of its recent wipes drew 0 players on average. After the latest wipe, numbers topped out at 0 hours.
What wipe timing does Pavel_Smáža follow?
The rhythm of Pavel_Smáža's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 27 days 7 hours ago.
Tag meanings
How should you read the tags on Pavel_Smáža?
Tags published by Pavel_Smáža, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): 40 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Pavel_Smáža?
These Rust Metrics lists carry Pavel_Smáža: Rust community servers: live readings and Vanilla Rust servers, live. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.
Population
What position does Pavel_Smáža hold among Rust servers?
Ranking for Pavel_Smáža: #15,338 on seven-day player hours, top 69% of all ranked servers.
How full does Pavel_Smáža get?
Status for Pavel_Smáža: offline. Last seen 39 hours ago. Check: player average. 0 over the last seven days.
Operator and location
Which location does Pavel_Smáža run from?
No region tag on Pavel_Smáža. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 157.85.87.118:22131.
What Rust version is Pavel_Smáža on?
Reading: Pavel_Smáža, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on Pavel_Smáža within range?
Check: fps. Average 200 server fps over the last 48 hours, low of 176. Within range. Reading: 46,537 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 2,703 MB. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on Pavel_Smáža, and is it online?
Pavel_Smáža reports offline. The last reading came 39 hours ago. By its reported uptime, the last restart was roughly 15 hours ago. Reading: 83% uptime over the last 7 full days. It was up 140 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Map and rules
How is Pavel_Smáža configured, and what rules are in force?
Check: gather rate. The name Pavel_Smáža does not state one. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. The server calls itself vanilla, with this meaning: the stock game: Facepunch's rates, kits and rules, unchanged. Anti-cheat reading: VAC on, Valve's system.
What map is Pavel_Smáža on?
From seed 1795452926, the game generates the procedural map on Pavel_Smáža. Its size is 3,000. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
How do you connect to Pavel_Smáža?
Check: join. Open Rust, press F1, then enter client.connect 157.85.87.118:22131. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.