The Dead Zone
Online 157.85.86.90:28015 checked 14m ago
Server instruments
last reading Tue 19:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 62 · below 20 is lag, below 10 is badEntities
48 h range 160,191–163,602 · memory 5,384 MBUptime
2 days 0 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 29 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 12:20 UTC24d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 725/825
- 52/250
- 106/250
- 415/500
- 226/300
- 186/300
Quick answers
from the figures on this pageWipe schedule
What happens on The Dead Zone when wipe day comes?
An average of 3 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 29 hours in.
How often does The Dead Zone wipe, and when?
The rhythm of The Dead Zone's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 24 days 4 hours ago the current world was made.
Tag meanings
Which tags does The Dead Zone carry, and what do they mean?
Tags published by The Dead Zone, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp125 (Max players): The server holds 125 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does The Dead Zone appear in Rust Metrics lists and filters?
These Rust Metrics lists carry The Dead Zone: Rust community servers: live readings and Vanilla Rust servers, live. Check: filters. On the server list it appears under these: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.
Player count
Where does The Dead Zone sit in the rankings?
Ranking for The Dead Zone: #6,682 on seven-day player hours, top 30% of all ranked servers.
How full does The Dead Zone get?
Current headcount on The Dead Zone: 0 players, 125 slots available. Check: players over seven days. Average 0, peak 2.
Operator and location
What location is The Dead Zone hosted in?
No region tag on The Dead Zone. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 157.85.86.90:28015.
What Rust version is The Dead Zone on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by The Dead Zone. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for The Dead Zone?
Reading: 95 server fps on average across the last 48 hours. It never dropped below 62. Check: entities. The peak was 163,602, counting buildings, deployables and the rest of the world. Memory peak: 6,073 MB. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on The Dead Zone, and is it online?
Reading: online. The Dead Zone answers right now. Reading: uptime. About 2 days ago it restarted, on its own count. Uptime for the last 7 full days: 162 of 168 hours, or 96%. The first sighting on Rust Metrics was 3 October 2026.
Rules and settings
What rules does The Dead Zone enforce, and what are its settings?
Check: gather rate. The name The Dead Zone does not state one. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Vanilla is the label it uses: the stock game: Facepunch's rates, kits and rules, unchanged. Anti-cheat reading: VAC on, Valve's system.
Which map is live on The Dead Zone?
From seed 567367, the game generates the procedural map on The Dead Zone. Its size is 5,400. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
How do you connect to The Dead Zone?
Press F1 in Rust and enter client.connect 157.85.86.90:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.